Aus Das deutschsprachige Scratch-Wiki

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== [3 I-3] == {{S13bcnEvent|serial= 1 |code= 3 I-3 |name= Joek van Montfort |copresenter= |organisation= Scratchweb.nl |title= Scratch in Dutch vocational education |teaser= Primer in programming for our future network administrators |description= ROC Amsterdam is a school that offers a wide range of courses to students aged 16 years and older. In the field of ICT it's about System Administration, Network Specialist, Application Developer and the like. In spring 2013 I gave a course "Programming, build a game with Scracth" to teach basis principles of computer science. |type= Presentation |file= |RoomLetter= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
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== [7 W-4] == {{S13bcnEvent|serial= 2 |code= 7 W-4 |name= Tom Lauwers |copresenter= |organisation= BirdBrain Technologies LLC |title= Finch, Hummingbird, and Snap! |teaser= |description= We will introduce attendees to two hardware platforms used to teach computer science, math, science, and engineering: the Finch robot, and the Hummingbird Robotics Kit. Both platforms were developed at Carnegie Mellon’s CREATE lab and are now commercially available. Finch and Hummingbird connect to a computer over USB and can be programming with Snap, which is heavily based on Scratch. We will demonstrate the basics of using Snap to program the Finch and components from the Hummingbird kit. Come learn how to control pen graphics with accelerometers, control robots with “key pressed” commands, set shiny, color-changing LEDs to respond to how much light is in the room or how loud it is, and much, much more! |type= Workshop |file= http://www.scratch2013bcn.org/sites/default/files/webform/FinchHummingbirdSnapWorkshopProposal.pdf |RoomName= E |RoomName= FAMILY LAB |RoomSprite= Wizard |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
== [SID codeletter-group] ==
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== [8 T-1] == {{S13bcnEvent|serial= 3 |code= 8 T-1 |name= Ronit Ben-Bassat Levy |copresenter= |organisation= Weizmann Institute of Science |title= Scratch in the Service of Science Education |teaser= |description= "We investigated the use of Scratch for facilitating learning of middle-school biology. The students were volunteers who participated in an extracurricular activity: first, the students attended sessions at our institution where they studied both Scratch and biology; then, they developed projects under supervision in class or at home. These projects were supervised by two teachers, one from biology and one from computer science. We observed the activity, interviewed the students and administered questionnaires on attitudes. The results showed that a project that was developed under direct supervision of the teachers demonstrated a better quality of programming in Scratch, as well as a more extensive knowledge of biology. All students held high positive attitudes towards the use Scratch and preferred to learn biology via using Scratch. The presentation will explain our method of teaching science with Scratch and demonstrate several projects that were developed by the students.
Serial [SID codeletter-group] Your Name Co-presenters Name & Affiliation Your Affiliation Session Title Teaser Session Description (to be used for programme) Session Type Name Room Room Room Date Number Date Date Date Time Time End
 
== [3 I-3] ==
 
{{S13bcnEvent|serial= 1 |code= [3 I-3] |name= Joek van Montfort |copresenter= |organisation= Scratchweb.nl |title= Scratch in Dutch vocational education |teaser= Primer in programming for our future network administrators |description= ROC Amsterdam is a school that offers a wide range of courses to students aged 16 years and older. In the field of ICT it's about System Administration, Network Specialist, Application Developer and the like. In spring 2013 I gave a course "Programming, build a game with Scracth" to teach basis principles of computer science. |type= Presentation |file= |RoomLetter= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
 
== [7 W-4] ==
 
{{S13bcnEvent|serial= 2 |code= [7 W-4] |name= Tom Lauwers |copresenter= |organisation= BirdBrain Technologies LLC |title= Finch, Hummingbird, and Snap! |teaser= |description= We will introduce attendees to two hardware platforms used to teach computer science, math, science, and engineering: the Finch robot, and the Hummingbird Robotics Kit. Both platforms were developed at Carnegie Mellon’s CREATE lab and are now commercially available. Finch and Hummingbird connect to a computer over USB and can be programming with Snap, which is heavily based on Scratch. We will demonstrate the basics of using Snap to program the Finch and components from the Hummingbird kit. Come learn how to control pen graphics with accelerometers, control robots with “key pressed” commands, set shiny, color-changing LEDs to respond to how much light is in the room or how loud it is, and much, much more! |type= Workshop |file= http://www.scratch2013bcn.org/sites/default/files/webform/FinchHummingbirdSnapWorkshopProposal.pdf |RoomName= E |RoomName= FAMILY LAB |RoomSprite= Wizard |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
 
== [8 T-1] ==
 
{{S13bcnEvent|serial= 3 |code= [8 T-1] |name= Ronit Ben-Bassat Levy |copresenter= |organisation= Weizmann Institute of Science |title= Scratch in the Service of Science Education |teaser= |description= "We investigated the use of Scratch for facilitating learning of middle-school biology. The students were volunteers who participated in an extracurricular activity: first, the students attended sessions at our institution where they studied both Scratch and biology; then, they developed projects under supervision in class or at home. These projects were supervised by two teachers, one from biology and one from computer science. We observed the activity, interviewed the students and administered questionnaires on attitudes. The results showed that a project that was developed under direct supervision of the teachers demonstrated a better quality of programming in Scratch, as well as a more extensive knowledge of biology. All students held high positive attitudes towards the use Scratch and preferred to learn biology via using Scratch. The presentation will explain our method of teaching science with Scratch and demonstrate several projects that were developed by the students.
 
 
" |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/blood-circulation.png |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
 
" |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/blood-circulation.png |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
== [10 T-2] ==
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== [10 T-2] == {{S13bcnEvent|serial= 4 |code= 10 T-2 |name= José Manuel Sáez López |copresenter= Yoshiro Miyata, Chukyo University |organisation= University of Murcia (Spain) |title= Integrating Scratch in Primary Education |teaser= |description= This paper analyzes the processes in which elementary students uses the program Scratch. . We analyze the work of 37 students of a public elementary school. The advantages in using Scratch are evident regarding students’ motivation, encouragement and the opportunity to work on projects. Moreover, in the study we detailed difficulties in carrying out programming activities at these levels. In this type of projects teachers have to make many efforts with activities related to digital literacy with children so it is not possible in a first approach to teach content about programming logic. Maybe this could be achieved later and with great dedication and effort. Despite these difficulties, we experienced very basic activities with collaborative projects with students from other countries, which foster exchange and unique richness. |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/INTEGRATING%20SCRATCH%20IN%20PRIMARY%20EDUCATION.pdf |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
{{S13bcnEvent|serial= 4 |code= [10 T-2] |name= José Manuel Sáez López |copresenter= Yoshiro Miyata, Chukyo University |organisation= University of Murcia (Spain) |title= Integrating Scratch in Primary Education |teaser= |description= This paper analyzes the processes in which elementary students uses the program Scratch. . We analyze the work of 37 students of a public elementary school. The advantages in using Scratch are evident regarding students’ motivation, encouragement and the opportunity to work on projects. Moreover, in the study we detailed difficulties in carrying out programming activities at these levels. In this type of projects teachers have to make many efforts with activities related to digital literacy with children so it is not possible in a first approach to teach content about programming logic. Maybe this could be achieved later and with great dedication and effort. Despite these difficulties, we experienced very basic activities with collaborative projects with students from other countries, which foster exchange and unique richness. |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/INTEGRATING%20SCRATCH%20IN%20PRIMARY%20EDUCATION.pdf |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
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== [11 T-3] == {{S13bcnEvent|serial= 5 |code= 11 T-3 |name= Sue Gray |copresenter= |organisation= Teacher, Fakenham High School, Norfolk, UK |title= Inspiring kids with Scratch without being a geek |teaser= |description= "This is a story about a personal journey of how I, as someone with no computing background, helped my school go from nowhere to an Outstanding rating by Ofsted in our computing curriculum - and how Scratch was a fundamental part of making that happen.
== [11 T-3] ==
 
{{S13bcnEvent|serial= 5 |code= [11 T-3] |name= Sue Gray |copresenter= |organisation= Teacher, Fakenham High School, Norfolk, UK |title= Inspiring kids with Scratch without being a geek |teaser= |description= "This is a story about a personal journey of how I, as someone with no computing background, helped my school go from nowhere to an Outstanding rating by Ofsted in our computing curriculum - and how Scratch was a fundamental part of making that happen.
 
  
 
This 10 minute presentation covers:
 
This 10 minute presentation covers:
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Most of all though, Scratch has helped us fire up the imaginations of the young people in our school and left them wanting to do more with and learn more about computers.  Scratch has transformed my lessons from ""Learn about Microsoft."" to ""What are we going to build today?"" and I'd love the opportunity to share that with you." |type= Presentation |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
 
Most of all though, Scratch has helped us fire up the imaginations of the young people in our school and left them wanting to do more with and learn more about computers.  Scratch has transformed my lessons from ""Learn about Microsoft."" to ""What are we going to build today?"" and I'd love the opportunity to share that with you." |type= Presentation |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
== [12 I-3] ==
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== [12 I-3] == {{S13bcnEvent|serial= 6 |code= 12 I-3 |name= Eugeni Catalán |copresenter= "Note:
{{S13bcnEvent|serial= 6 |code= [12 I-3] |name= Eugeni Catalán |copresenter= "Note:
 
 
I can't present on July 25th, I will be in London UK.
 
I can't present on July 25th, I will be in London UK.
 
Please if you accept my proposal, assign me the July 26th or 27th.
 
Please if you accept my proposal, assign me the July 26th or 27th.
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ScratchRef free at the Apple Store during the Scratch2013Bcn!!
 
ScratchRef free at the Apple Store during the Scratch2013Bcn!!
 
" |type= Ignite Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/ScratchRef%20illustration.png |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
 
" |type= Ignite Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/ScratchRef%20illustration.png |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
== [14 T-4] ==
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== [14 T-4] == {{S13bcnEvent|serial= 8 |code= 14 T-4 |name= Olav Andreas Marschall |copresenter= |organisation= Hadsel High School, Norway |title= Math and Scratch in high school - a logical union? |teaser= Is "edutainment" and "gamification" of the Mathematics Curriculum a realistic hope? |description= "I use algorithmic thinking and methods in math classes. Pupils program their own Scratch games. As spin-off, many of these Scratch «games» become «mathematized» and illustrate concepts, operations and patterns from standard math lessons (and math-curriculum). A small selection of such math↔Scratch-examples are presented and commented. Demos from trigonometry, geometry, math, n-powers/n-roots, functions and others.
{{S13bcnEvent|serial= 8 |code= [14 T-4] |name= Olav Andreas Marschall |copresenter= |organisation= Hadsel High School, Norway |title= Math and Scratch in high school - a logical union? |teaser= Is "edutainment" and "gamification" of the Mathematics Curriculum a realistic hope? |description= "I use algorithmic thinking and methods in math classes. Pupils program their own Scratch games. As spin-off, many of these Scratch «games» become «mathematized» and illustrate concepts, operations and patterns from standard math lessons (and math-curriculum). A small selection of such math↔Scratch-examples are presented and commented. Demos from trigonometry, geometry, math, n-powers/n-roots, functions and others.
 
 
Examples from teaching material  («intro to Scratch programming») - presentation and discussion. Constructionist approaches to mathematical education are not without any problems though.   
 
Examples from teaching material  («intro to Scratch programming») - presentation and discussion. Constructionist approaches to mathematical education are not without any problems though.   
 
Many young people are very comfortable in their role as consumers. Is it natural for them to act as builders, constructors, creators as well as patient debuggers?  
 
Many young people are very comfortable in their role as consumers. Is it natural for them to act as builders, constructors, creators as well as patient debuggers?  
Zeile 65: Zeile 54:
 
     •    How effective can such approaches become in the context of learning environments and public schools?   
 
     •    How effective can such approaches become in the context of learning environments and public schools?   
 
" |type= Presentation |file= |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
 
" |type= Presentation |file= |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
== [15 P-] ==
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== [15 P-] == {{S13bcnEvent|serial= 9 |code= 15 P- |name= Victor Casado |copresenter= |organisation= Citilab Team |title= Connecting Scratch to the real world through Arduino boards |teaser= |description= "Scratch for Arduino (S4A) is a modified version of Scratch, ready to interact with Arduino boards. It was developed in 2010 by the Citilab Smalltalk Team and it has been used since by many people in a lot of differents projects around the world. Our main purpose was to provide an easy way to interact with the real world by taking advantage of the ease of use of Scratch.
{{S13bcnEvent|serial= 9 |code= [15 P-] |name= Victor Casado |copresenter= |organisation= Citilab Team |title= Connecting Scratch to the real world through Arduino boards |teaser= |description= "Scratch for Arduino (S4A) is a modified version of Scratch, ready to interact with Arduino boards. It was developed in 2010 by the Citilab Smalltalk Team and it has been used since by many people in a lot of differents projects around the world. Our main purpose was to provide an easy way to interact with the real world by taking advantage of the ease of use of Scratch.
 
  
 
S4A provides Scratch with new pieces, allowing to get data from the board’s digital and analog inputs, as well as controlling digital and analog outputs. It's also possible to use several kinds of servos (standard/continuous rotation) and many other devices that can interact with the real world.
 
S4A provides Scratch with new pieces, allowing to get data from the board’s digital and analog inputs, as well as controlling digital and analog outputs. It's also possible to use several kinds of servos (standard/continuous rotation) and many other devices that can interact with the real world.
  
 
In this presentation we will show 3 real samples made with Scratch for Arduino. An accelerometer based remote control, a theremin-like musical instrument, and a simple robot that can be driven with the computer keyboard." |type= Poster/Demo |file= http://www.scratch2013bcn.org/sites/default/files/webform/SCBCN2013-ScratchforArduinoDemo.pdf |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
 
In this presentation we will show 3 real samples made with Scratch for Arduino. An accelerometer based remote control, a theremin-like musical instrument, and a simple robot that can be driven with the computer keyboard." |type= Poster/Demo |file= http://www.scratch2013bcn.org/sites/default/files/webform/SCBCN2013-ScratchforArduinoDemo.pdf |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
== [16 W-3] ==
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== [16 W-3] == {{S13bcnEvent|serial= 10 |code= 16 W-3 |name= Victor Casado |copresenter= Jose Garcia, Citilab Team. |organisation= Citilab Team |title= Building and programming a small robot with Scratch for Arduino |teaser= |description= "By using Scratch for Arduino (S4A) it is easy to interact with the real world through an Arduino board. In this workshop we will build a small robot that can be driven with the computer keyboard. All motors, wheels and wires, as well as the Arduino board and the robot will be provided.
{{S13bcnEvent|serial= 10 |code= [16 W-3] |name= Victor Casado |copresenter= Jose Garcia, Citilab Team. |organisation= Citilab Team |title= Building and programming a small robot with Scratch for Arduino |teaser= |description= "By using Scratch for Arduino (S4A) it is easy to interact with the real world through an Arduino board. In this workshop we will build a small robot that can be driven with the computer keyboard. All motors, wheels and wires, as well as the Arduino board and the robot will be provided.
 
  
 
Programming the robot is going to be very easy, as S4A is based on Scratch, a tool you most probably already know.
 
Programming the robot is going to be very easy, as S4A is based on Scratch, a tool you most probably already know.
Zeile 79: Zeile 66:
  
 
If we have the time we will also provide the robot with indicator LEDs and obstacle sensors, and maybe even try to drive it from an Android mobile phone." |type= Workshop |file= http://www.scratch2013bcn.org/sites/default/files/webform/SCBCN2013-ScratchforArduinoWorkshop.pdf |RoomName= C |RoomName= LECTURE ROOM C |RoomSprite= Girl Wizard |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
 
If we have the time we will also provide the robot with indicator LEDs and obstacle sensors, and maybe even try to drive it from an Android mobile phone." |type= Workshop |file= http://www.scratch2013bcn.org/sites/default/files/webform/SCBCN2013-ScratchforArduinoWorkshop.pdf |RoomName= C |RoomName= LECTURE ROOM C |RoomSprite= Girl Wizard |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
== [17 T-5] ==
+
== [17 T-5] == {{S13bcnEvent|serial= 11 |code= 17 T-5 |name= Wolfgang Slany |copresenter= Annemarie Harzl, Graz University of Technology, Austria |organisation= Graz University of Technology, Austria |title= Catrobat |teaser= Running Scratch projects on smartphones and tablets – and programming on them too! |description= We implemented an automatic translator from Scratch to Catrobat. Catrobat is a Scratch-inspired visual programming system for Android, iOS, Windows Phone, as well as for HTML5 enabled mobile browsers. Catrobat has its own sharing platform and paint app, and allows kids to program directly on their mobile devices – no PC or Laptop is needed whatsoever. Challenges we solved when automatically translating Scratch projects include, e.g., how to deal with Scratch’s “when X key pressed” blocks on the typically keyboard-less mobile devices. Catrobat has been chosen as the official programming system for kids on the new OLPC Android tablet. The development of the translator from Scratch to Catrobat has been kindly supported by Google. The Catrobat project currently has more than 100 active developers, is a free open source software project, and 108 developer years of effort have been put into it according to its Ohloh statistics. |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/Catrobat%20script%20on%20phone.jpg |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
{{S13bcnEvent|serial= 11 |code= [17 T-5] |name= Wolfgang Slany |copresenter= Annemarie Harzl, Graz University of Technology, Austria |organisation= Graz University of Technology, Austria |title= Catrobat |teaser= Running Scratch projects on smartphones and tablets – and programming on them too! |description= We implemented an automatic translator from Scratch to Catrobat. Catrobat is a Scratch-inspired visual programming system for Android, iOS, Windows Phone, as well as for HTML5 enabled mobile browsers. Catrobat has its own sharing platform and paint app, and allows kids to program directly on their mobile devices – no PC or Laptop is needed whatsoever. Challenges we solved when automatically translating Scratch projects include, e.g., how to deal with Scratch’s “when X key pressed” blocks on the typically keyboard-less mobile devices. Catrobat has been chosen as the official programming system for kids on the new OLPC Android tablet. The development of the translator from Scratch to Catrobat has been kindly supported by Google. The Catrobat project currently has more than 100 active developers, is a free open source software project, and 108 developer years of effort have been put into it according to its Ohloh statistics. |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/Catrobat%20script%20on%20phone.jpg |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
+
== [18 P-] == {{S13bcnEvent|serial= 12 |code= 18 P- |name= Wolfgang Slany |copresenter= Annemarie Harzl, Graz University of Technology, Austria |organisation= Graz University of Technology, Austria |title= Catrobat: A mobile visual programming system inspired by Scratch |teaser= |description= Catrobat is a free and open source visual programming system inspired by Scratch but entirely running on Android, iOS, Windows Phone smartphones and tablets as well as on HTML5 enabled mobile browsers. We will demo Catrobat including how to wirelessly program external hardware using Catrobat, such as Lego Mindstorms robots, Bluetooth Arduino boards, as well as Parrot AR.Drone quadcopters. Catrobat allows, e.g., to extend a Lego Mindstorms robot to which a smartphone has been attached using cable binders with computer vision functionality such as automatic face detection. Bluetooth Arduino boards can be used to wirelessly control any kind of electric or electronic external device, e.g., for home automation or to remotely control soccer robots and/or robot arms. Participants will be able to try out Catrobat on their own devices including new features that are not yet available in the public versions of Catrobat. |type= Poster/Demo |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
== [18 P-] ==
+
== [19 P-] == {{S13bcnEvent|serial= 13 |code= 19 P- |name= Teresa Martinho Marques |copresenter= Miguel Ângelo Figueiredo, Centro de Competência TIC da Escola Superior de Educação do Instituto Politécnico de Setúbal - Portugal |organisation= Centro de Competência TIC da Escola Superior de Educação do Instituto Politécnico de Setúbal - Portugal |title= EduScratch - Spreading seeds all over Portugal |teaser= EduScratch spreads Scratch among Portuguese schools by training teachers to promote students computational thinking |description= "EduScratch is a partnership between Directorate General for Education, Portuguese Ministry of Education and Science, ICT Competence Center, School of Education – Polytechnic Institute of Setúbal, and SAPO–PT. It’s main goal is the development of a teachers CoP on educational use of Scratch, through this actions: teacher training courses (formal/informal); promoting the use of Scratch in schools; integration of ICT in teaching/learning activities; supporting schools, both face to face or at a distance, using Scratch and developing ICT learning goals of the national curriculum; creating and organizing teaching/learning resources; sharing resources and news (EduScratch portal, ICT Competence Centre website, Facebook and Twitter) and assessment of the activities. EduScratch had a contribution to 2012 curriculum reforms in the Portuguese education system. The new ICT curriculum for grades 7 and 8 includes the exploration of computational environments (e.g. Scratch).
{{S13bcnEvent|serial= 12 |code= [18 P-] |name= Wolfgang Slany |copresenter= Annemarie Harzl, Graz University of Technology, Austria |organisation= Graz University of Technology, Austria |title= Catrobat: A mobile visual programming system inspired by Scratch |teaser= |description= Catrobat is a free and open source visual programming system inspired by Scratch but entirely running on Android, iOS, Windows Phone smartphones and tablets as well as on HTML5 enabled mobile browsers. We will demo Catrobat including how to wirelessly program external hardware using Catrobat, such as Lego Mindstorms robots, Bluetooth Arduino boards, as well as Parrot AR.Drone quadcopters. Catrobat allows, e.g., to extend a Lego Mindstorms robot to which a smartphone has been attached using cable binders with computer vision functionality such as automatic face detection. Bluetooth Arduino boards can be used to wirelessly control any kind of electric or electronic external device, e.g., for home automation or to remotely control soccer robots and/or robot arms. Participants will be able to try out Catrobat on their own devices including new features that are not yet available in the public versions of Catrobat. |type= Poster/Demo |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
 
== [19 P-] ==
 
{{S13bcnEvent|serial= 13 |code= [19 P-] |name= Teresa Martinho Marques |copresenter= Miguel Ângelo Figueiredo, Centro de Competência TIC da Escola Superior de Educação do Instituto Politécnico de Setúbal - Portugal |organisation= Centro de Competência TIC da Escola Superior de Educação do Instituto Politécnico de Setúbal - Portugal |title= EduScratch - Spreading seeds all over Portugal |teaser= EduScratch spreads Scratch among Portuguese schools by training teachers to promote students computational thinking |description= "EduScratch is a partnership between Directorate General for Education, Portuguese Ministry of Education and Science, ICT Competence Center, School of Education – Polytechnic Institute of Setúbal, and SAPO–PT. It’s main goal is the development of a teachers CoP on educational use of Scratch, through this actions: teacher training courses (formal/informal); promoting the use of Scratch in schools; integration of ICT in teaching/learning activities; supporting schools, both face to face or at a distance, using Scratch and developing ICT learning goals of the national curriculum; creating and organizing teaching/learning resources; sharing resources and news (EduScratch portal, ICT Competence Centre website, Facebook and Twitter) and assessment of the activities. EduScratch had a contribution to 2012 curriculum reforms in the Portuguese education system. The new ICT curriculum for grades 7 and 8 includes the exploration of computational environments (e.g. Scratch).
 
 
Links:
 
Links:
 
http://eduscratch.dge.mec.pt/ (EduScratch portal)
 
http://eduscratch.dge.mec.pt/ (EduScratch portal)
 
http://kids.sapo.pt/scratch/ (SAPO Scratch portal)
 
http://kids.sapo.pt/scratch/ (SAPO Scratch portal)
 
" |type= Poster/Demo |file= http://www.scratch2013bcn.org/sites/default/files/webform/scratch-barcelona_small.jpg |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
 
" |type= Poster/Demo |file= http://www.scratch2013bcn.org/sites/default/files/webform/scratch-barcelona_small.jpg |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
== [21 T-6] ==
+
== [21 T-6] == {{S13bcnEvent|serial= 15 |code= 21 T-6 |name= Mine Dogucu |copresenter= Umit Aslan, Bogazici University Secondary School Science and Mathematics Education Department |organisation= Bogazici University Secondary School Science and Mathematics Education Department |title= Bringing Scratch into Everyday Classroom |teaser= Learning, Struggles and Opinions of Turkish Pre-Service Science and Math Teachers |description= In an attempt to push pre-service teachers to combine their content knowledge with their problem solving skills and creativity to create better learning environments for their prospective digital native students, a series of workshops were conducted during which participants learned basics of computer programming. In the training, a total of 24 participants designed and developed game storyboards, and programmed them using Scratch platform. The analysis of their products includes comparisons of these games as well as participants’ own reflections on their learning. The findings indicate a rise in participants’ awareness of programming activities on learning; however, they were unable to reflect this awareness to their own projects of learning game design. |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/ScratchBarcelonaProposal.pdf |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
{{S13bcnEvent|serial= 15 |code= [21 T-6] |name= Mine Dogucu |copresenter= Umit Aslan, Bogazici University Secondary School Science and Mathematics Education Department |organisation= Bogazici University Secondary School Science and Mathematics Education Department |title= Bringing Scratch into Everyday Classroom |teaser= Learning, Struggles and Opinions of Turkish Pre-Service Science and Math Teachers |description= In an attempt to push pre-service teachers to combine their content knowledge with their problem solving skills and creativity to create better learning environments for their prospective digital native students, a series of workshops were conducted during which participants learned basics of computer programming. In the training, a total of 24 participants designed and developed game storyboards, and programmed them using Scratch platform. The analysis of their products includes comparisons of these games as well as participants’ own reflections on their learning. The findings indicate a rise in participants’ awareness of programming activities on learning; however, they were unable to reflect this awareness to their own projects of learning game design. |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/ScratchBarcelonaProposal.pdf |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
+
== [22 T-3] == {{S13bcnEvent|serial= 16 |code= 22 T-3 |name= Jacob Weinbren |copresenter= Rebecca Ferguson, my mother |organisation= Denbigh School - Milton Keynes |title= Scratch Club And Beyond |teaser= Jacob (1999) talks about his experience of creating and running a Scratch club (4 years experience) |description= "My name is Jacob Weinbren and I’m 13 years old. My presentation will explain how my friends and I set up and ran a Scratch Club for three years. It will outline the problems we had to overcome, and the benefits of running the club.
== [22 T-3] ==
 
{{S13bcnEvent|serial= 16 |code= [22 T-3] |name= Jacob Weinbren |copresenter= Rebecca Ferguson, my mother |organisation= Denbigh School - Milton Keynes |title= Scratch Club And Beyond |teaser= Jacob (1999) talks about his experience of creating and running a Scratch club (4 years experience) |description= "My name is Jacob Weinbren and I’m 13 years old. My presentation will explain how my friends and I set up and ran a Scratch Club for three years. It will outline the problems we had to overcome, and the benefits of running the club.
 
 
When I was 9, my three friends and I decided to start a Scratch club. We planned and ran weekly sessions covering a wide variety of subjects, exploring block functions and developing complex projects.  
 
When I was 9, my three friends and I decided to start a Scratch club. We planned and ran weekly sessions covering a wide variety of subjects, exploring block functions and developing complex projects.  
 
We ran the club because we thought that Scratch would be very interesting to teach, and we wanted to challenge ourselves. Teachers played a role by supervising our activity and sometimes encouraging us.  
 
We ran the club because we thought that Scratch would be very interesting to teach, and we wanted to challenge ourselves. Teachers played a role by supervising our activity and sometimes encouraging us.  
Zeile 105: Zeile 87:
  
 
" |type= Presentation |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
 
" |type= Presentation |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
== [23 T-8] ==
+
== [23 T-8] == {{S13bcnEvent|serial= 17 |code= 23 T-8 |name= Jesús Arbués García del Moral |copresenter= Joan Gelabert Vich, professor secundària, Escola d'adults de Calvià, Illes Balears |organisation= professor secundària Ins Vilatzara Catalunya |title= Shared Geometry Scratch, Arduino and RFID |teaser= |description= "The project consists of an application of geometry
{{S13bcnEvent|serial= 17 |code= [23 T-8] |name= Jesús Arbués García del Moral |copresenter= Joan Gelabert Vich, professor secundària, Escola d'adults de Calvià, Illes Balears |organisation= professor secundària Ins Vilatzara Catalunya |title= Shared Geometry Scratch, Arduino and RFID |teaser= |description= "The project consists of an application of geometry
 
 
a) that can be shared by any person or b) suitable for everybody
 
a) that can be shared by any person or b) suitable for everybody
 
* whether or not visual impairment and / or low vision. A person with: limited nobility/reduced mobility or mobility problems.
 
* whether or not visual impairment and / or low vision. A person with: limited nobility/reduced mobility or mobility problems.
Zeile 117: Zeile 98:
 
Link web: www.sacosta.org/rfid (catalan version) www.sacosta.org/rfid_castellano (spanish version)
 
Link web: www.sacosta.org/rfid (catalan version) www.sacosta.org/rfid_castellano (spanish version)
 
This project was awarded first prize in the category ""Science, Technology and Values"" in the last congress ""Science in Action"" held at CosmoCaixa Alcobendas (Madrid) in October 2012" |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/peixera.jpg |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
 
This project was awarded first prize in the category ""Science, Technology and Values"" in the last congress ""Science in Action"" held at CosmoCaixa Alcobendas (Madrid) in October 2012" |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/peixera.jpg |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
== [26 W-4] ==
+
== [26 W-4] == {{S13bcnEvent|serial= 19 |code= 26 W-4 |name= Eckart Modrow |copresenter= |organisation= University Göttingen |title= Learning roboters with Snap/BYOB |teaser= |description= "The workshop is based on the script, ""Informatik mit BYOB"" (Computer Science with BYOB). Link: http://www.uni-goettingen.de/de/423680.html
{{S13bcnEvent|serial= 19 |code= [26 W-4] |name= Eckart Modrow |copresenter= |organisation= University Göttingen |title= Learning roboters with Snap/BYOB |teaser= |description= "The workshop is based on the script, ""Informatik mit BYOB"" (Computer Science with BYOB). Link: http://www.uni-goettingen.de/de/423680.html
 
 
The participants have to program virtual robots so that they adapt to a new environment. Programming language is Snap/BYOB, OOP with delegation." |type= Workshop |file= http://www.scratch2013bcn.org/sites/default/files/webform/Informatik%20mit%20BYOB.pdf |RoomName= C |RoomName= LECTURE ROOM C |RoomSprite= Girl Wizard |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
 
The participants have to program virtual robots so that they adapt to a new environment. Programming language is Snap/BYOB, OOP with delegation." |type= Workshop |file= http://www.scratch2013bcn.org/sites/default/files/webform/Informatik%20mit%20BYOB.pdf |RoomName= C |RoomName= LECTURE ROOM C |RoomSprite= Girl Wizard |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
== [27 T-5] ==
+
== [27 T-5] == {{S13bcnEvent|serial= 20 |code= 27 T-5 |name= Eckart Modrow |copresenter= |organisation= University Göttingen |title= BYOB in German High Schools |teaser= |description= BYOB is used in Lower Saxony, Germany, on all levels in high schools. Next year it will be used in computer science until graduation (Abitur) as only programming language . We've tested the system for some years before in lessons as well as in beginner courses at university.  The lecture will present first results and provide examples for teaching. |type= Panel Discussion |file= |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
{{S13bcnEvent|serial= 20 |code= [27 T-5] |name= Eckart Modrow |copresenter= |organisation= University Göttingen |title= BYOB in German High Schools |teaser= |description= BYOB is used in Lower Saxony, Germany, on all levels in high schools. Next year it will be used in computer science until graduation (Abitur) as only programming language . We've tested the system for some years before in lessons as well as in beginner courses at university.  The lecture will present first results and provide examples for teaching. |type= Panel Discussion |file= |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
+
== [28 T-10] == {{S13bcnEvent|serial= 21 |code= 28 T-10 |name= Jeremy Scott |copresenter= |organisation= The Royal Society of Edinburgh / British Computer Society |title= Reinventing High School Computer Science |teaser= |description= "In August 2011, Google Chairman Eric Schmidt came to Scotland and declared that he was “flabbergasted to learn that today Computer Science isn't even taught as standard in UK schools. Your IT curriculum focuses on teaching how to use software, but gives no insight into how it's made. That is just throwing away your great computing heritage.”
== [28 T-10] ==
 
{{S13bcnEvent|serial= 21 |code= [28 T-10] |name= Jeremy Scott |copresenter= |organisation= The Royal Society of Edinburgh / British Computer Society |title= Reinventing High School Computer Science |teaser= |description= "In August 2011, Google Chairman Eric Schmidt came to Scotland and declared that he was “flabbergasted to learn that today Computer Science isn't even taught as standard in UK schools. Your IT curriculum focuses on teaching how to use software, but gives no insight into how it's made. That is just throwing away your great computing heritage.”
 
  
 
This was music to my ears, because I’d just been asked by The Royal Society of Edinburgh (Scotland’s national academy) and the British Computer Society to exemplify the teaching of Computer Science (CS) to high school students in Scotland and beyond. A new national curriculum also provided an opportunity to cement CS and computational thinking firmly within the curriculum and reverse a recent decline in uptake.
 
This was music to my ears, because I’d just been asked by The Royal Society of Edinburgh (Scotland’s national academy) and the British Computer Society to exemplify the teaching of Computer Science (CS) to high school students in Scotland and beyond. A new national curriculum also provided an opportunity to cement CS and computational thinking firmly within the curriculum and reverse a recent decline in uptake.
Zeile 136: Zeile 114:
 
The materials have received widespread acclaim and form a flexible resource that any teacher can use and adapt. They are available from: www.royalsoced.org.uk/1034_ComputingScience.html
 
The materials have received widespread acclaim and form a flexible resource that any teacher can use and adapt. They are available from: www.royalsoced.org.uk/1034_ComputingScience.html
 
" |type= Presentation |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
 
" |type= Presentation |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
== [29 T-11] ==
+
== [29 T-11] == {{S13bcnEvent|serial= 22 |code= 29 T-11 |name= Vera De Leon |copresenter= |organisation= Casa TELMEX |title= Using Scratch to promote Innovation |teaser= |description= The TELMEX Program of Education and Digital Culture, is the most important initiative in Mexico that focuses on integrating the use of cutting edge technology in educational practices. TELMEX House offers integral development for children, parents and teachers on several urban marginalized areas, through new learning strategies and technology. The use of Scratch in the past few years has been vital in all of our TELMEX Houses, especially in Saltillo, Coahuila, to provide preschoolers, whom do not know how to write or read, a chance to explore, learn and creatively develop skills needed for programming, reasoning systematically as well as team working. Join us and find out how programming with scratch promotes innovation and supports the development of young people as globally aware, internationally and competitive citizens. |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/Scratch%20Conference%202013%20Ignite%20Talk.pdf |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
{{S13bcnEvent|serial= 22 |code= [29 T-11] |name= Vera De Leon |copresenter= |organisation= Casa TELMEX |title= Using Scratch to promote Innovation |teaser= |description= The TELMEX Program of Education and Digital Culture, is the most important initiative in Mexico that focuses on integrating the use of cutting edge technology in educational practices. TELMEX House offers integral development for children, parents and teachers on several urban marginalized areas, through new learning strategies and technology. The use of Scratch in the past few years has been vital in all of our TELMEX Houses, especially in Saltillo, Coahuila, to provide preschoolers, whom do not know how to write or read, a chance to explore, learn and creatively develop skills needed for programming, reasoning systematically as well as team working. Join us and find out how programming with scratch promotes innovation and supports the development of young people as globally aware, internationally and competitive citizens. |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/Scratch%20Conference%202013%20Ignite%20Talk.pdf |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
+
== [30 T-12] == {{S13bcnEvent|serial= 23 |code= 30 T-12 |name= José Luís Ramos |copresenter= Rui Gonçalo Espadeiro - Universidade de Évora - CCTIC |organisation= Universidade de Évora - CCTIC |title= Exploring computational thinking in initial teacher training: a preliminary study and reflection on practice. |teaser= |description= "The text describes and analyses the introduction of computational thinking in the context of initial teacher education in a university context. The strategy took the framework proposed by Brennan & Resnick (2012) to study and evaluate the development of computational thinking.
== [30 T-12] ==
 
{{S13bcnEvent|serial= 23 |code= [30 T-12] |name= José Luís Ramos |copresenter= Rui Gonçalo Espadeiro - Universidade de Évora - CCTIC |organisation= Universidade de Évora - CCTIC |title= Exploring computational thinking in initial teacher training: a preliminary study and reflection on practice. |teaser= |description= "The text describes and analyses the introduction of computational thinking in the context of initial teacher education in a university context. The strategy took the framework proposed by Brennan & Resnick (2012) to study and evaluate the development of computational thinking.
 
 
We designed a pilot study aimed to investigate the adequacy of the dimensions present in the referred framework, in the context of initial teacher training, as well as evaluating the attributed relevance to the development of computational thinking by future teachers as part of their raining process. A sample of 44 students participated in the research selected from undergraduate and master's courses. A qualitative research methodology was adopted, using Programming Scratch Language and multimedia projects, reports and focus-group interviews as main data collection techniques.
 
We designed a pilot study aimed to investigate the adequacy of the dimensions present in the referred framework, in the context of initial teacher training, as well as evaluating the attributed relevance to the development of computational thinking by future teachers as part of their raining process. A sample of 44 students participated in the research selected from undergraduate and master's courses. A qualitative research methodology was adopted, using Programming Scratch Language and multimedia projects, reports and focus-group interviews as main data collection techniques.
 
Preliminary results of the pilot-study will be presented and discussed the importance of providing experiences and learning opportunities to the initial teacher training students, appropriate to the development of computational thinking so that students can, as citizens, to prepare for an increasingly demanding and complex society and, as future education professionals, to take fully advantage educational potential of the computers." |type= Presentation |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
 
Preliminary results of the pilot-study will be presented and discussed the importance of providing experiences and learning opportunities to the initial teacher training students, appropriate to the development of computational thinking so that students can, as citizens, to prepare for an increasingly demanding and complex society and, as future education professionals, to take fully advantage educational potential of the computers." |type= Presentation |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
== [31 T-13] ==
+
== [31 T-13] == {{S13bcnEvent|serial= 24 |code= 31 T-13 |name= David Hellam |copresenter= |organisation= Riverside School, Prague |title= Scratch in Control |teaser= |description= "I'm a teacher who has used Scratch in my classroom since 2007. Recent changes to the curriculum include a greater emphasis on using the computer as a tool to solve problems that pre-written applications software cannot tackle. In my presentation, I draw from my students' experiences of using Scratch to model and interact with the outside world.  
{{S13bcnEvent|serial= 24 |code= [31 T-13] |name= David Hellam |copresenter= |organisation= Riverside School, Prague |title= Scratch in Control |teaser= |description= "I'm a teacher who has used Scratch in my classroom since 2007. Recent changes to the curriculum include a greater emphasis on using the computer as a tool to solve problems that pre-written applications software cannot tackle. In my presentation, I draw from my students' experiences of using Scratch to model and interact with the outside world.  
 
  
 
David Hellam teaches ICT and Computer Science at Riverside School, Prague.  David is also a Google Certified Teacher and the Czech Republic's 2012 National Award winner for the EU-sponsored U4Energy project - best classroom activity to raise energy awareness." |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/SiC%20outline.pdf |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
 
David Hellam teaches ICT and Computer Science at Riverside School, Prague.  David is also a Google Certified Teacher and the Czech Republic's 2012 National Award winner for the EU-sponsored U4Energy project - best classroom activity to raise energy awareness." |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/SiC%20outline.pdf |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
== [32 T-14] ==
+
== [32 T-14] == {{S13bcnEvent|serial= 25 |code= 32 T-14 |name= Katie Vanderpere-Brown |copresenter= |organisation= Saffron Walden County High School, Saffron Walden, Essex |title= Teaching Iteration through Music |teaser= |description= How to teach iteration and its benefits to the programmer? Use musical composition. Sheet music is a program for the human brain to execute, so by studying repetition in music (in this case 'Do Re Mi' from the Sound of Music) we can explore how loops can be useful and a more elegant way to create an algorithm. |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/Iteration.zip |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
{{S13bcnEvent|serial= 25 |code= [32 T-14] |name= Katie Vanderpere-Brown |copresenter= |organisation= Saffron Walden County High School, Saffron Walden, Essex |title= Teaching Iteration through Music |teaser= |description= How to teach iteration and its benefits to the programmer? Use musical composition. Sheet music is a program for the human brain to execute, so by studying repetition in music (in this case 'Do Re Mi' from the Sound of Music) we can explore how loops can be useful and a more elegant way to create an algorithm. |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/Iteration.zip |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
+
== [34 P-] == {{S13bcnEvent|serial= 27 |code= 34 P- |name= Olav-Andreas Marschall |copresenter= |organisation= Hadsel High School, Norway |title= Scratch-Quiz for schools |teaser= "A «quiz-motor» for making quizzes about any subject in education  
== [34 P-] ==
 
{{S13bcnEvent|serial= 27 |code= [34 P-] |name= Olav-Andreas Marschall |copresenter= |organisation= Hadsel High School, Norway |title= Scratch-Quiz for schools |teaser= "A «quiz-motor» for making quizzes about any subject in education  
 
 
based on Scratch as software and Buzz!-buttons as hardware." |description= In the presentation I will present the need, the idea, the technology and examples of quizes with Buzz!-controllers - realized in Scratch – with buzzers (big buttons) as known and popularized on various gaming platforms. This type of quiz presents four alternative answers, and lets contestants compete in pressing the correct button – the right answer - as fast as possible. Several types of score-counting are possible. Use of avatars on stage as well as global high-scores (cloud-variables in Scratch 2) exemplify the manifold of educational uses of «Scratch-quizes» inside class-rooms. Such applications may contribute to the general trend of «gamification» in formal schooling systems. Can such applications contribute to make training and drill sessions more stimulating, competitive and engaging? Can low-cost technology based on Buzz!, Arduino or nanoBoard pluss some rather straightforward programming in Scratch really generate excitement in pupils even if questions come from theoretical subjects such as history, biology or math? |type= Poster/Demo |file= http://www.scratch2013bcn.org/sites/default/files/webform/Scratch-quiz-presentation.pdf |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
 
based on Scratch as software and Buzz!-buttons as hardware." |description= In the presentation I will present the need, the idea, the technology and examples of quizes with Buzz!-controllers - realized in Scratch – with buzzers (big buttons) as known and popularized on various gaming platforms. This type of quiz presents four alternative answers, and lets contestants compete in pressing the correct button – the right answer - as fast as possible. Several types of score-counting are possible. Use of avatars on stage as well as global high-scores (cloud-variables in Scratch 2) exemplify the manifold of educational uses of «Scratch-quizes» inside class-rooms. Such applications may contribute to the general trend of «gamification» in formal schooling systems. Can such applications contribute to make training and drill sessions more stimulating, competitive and engaging? Can low-cost technology based on Buzz!, Arduino or nanoBoard pluss some rather straightforward programming in Scratch really generate excitement in pupils even if questions come from theoretical subjects such as history, biology or math? |type= Poster/Demo |file= http://www.scratch2013bcn.org/sites/default/files/webform/Scratch-quiz-presentation.pdf |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
== [35 D-4] ==
+
== [35 D-4] == {{S13bcnEvent|serial= 28 |code= 35 D-4 |name= Vera De Leon |copresenter= "Scratch Club Members: Jorge Jatniel Villanueva Reyna (9), Paola Villanueva Reyna (7), Jesús Carlos Velázquez Reyna (5), Sofía Velázquez Reyna (7), Edoardo Guerrero García (8)
{{S13bcnEvent|serial= 28 |code= [35 D-4] |name= Vera De Leon |copresenter= "Scratch Club Members: Jorge Jatniel Villanueva Reyna (9), Paola Villanueva Reyna (7), Jesús Carlos Velázquez Reyna (5), Sofía Velázquez Reyna (7), Edoardo Guerrero García (8)
 
 
Mother: Livia Fernández Álvarez
 
Mother: Livia Fernández Álvarez
 
Educator: Vera de León
 
Educator: Vera de León
 
" |organisation= Casa TELMEX |title= Connecting Comunities |teaser= |description= "Join us and find out how students, parents and educators work together to engage young kids to maximize their potential while they learn with Scratch at Casa TELMEX (TELMEX House). TELMEX House offers integral development for children, parents and teachers on several urban marginalized areas, through new learning strategies and technology. The use of Scratch in the past few years has been vital in all of our TELMEX Houses, especially in Saltillo, Coahuila. TELMEX House belongs to the TELMEX Program of Education and Digital Culture and is the most important initiative in Mexico that focuses on integrating the use of cutting edge technology in educational practices.
 
" |organisation= Casa TELMEX |title= Connecting Comunities |teaser= |description= "Join us and find out how students, parents and educators work together to engage young kids to maximize their potential while they learn with Scratch at Casa TELMEX (TELMEX House). TELMEX House offers integral development for children, parents and teachers on several urban marginalized areas, through new learning strategies and technology. The use of Scratch in the past few years has been vital in all of our TELMEX Houses, especially in Saltillo, Coahuila. TELMEX House belongs to the TELMEX Program of Education and Digital Culture and is the most important initiative in Mexico that focuses on integrating the use of cutting edge technology in educational practices.
 
" |type= Panel Discussion |file= http://www.scratch2013bcn.org/sites/default/files/webform/Scratch%20Conference%202013%20Panel%20Discussion.pdf |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
 
" |type= Panel Discussion |file= http://www.scratch2013bcn.org/sites/default/files/webform/Scratch%20Conference%202013%20Panel%20Discussion.pdf |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
== [36 P-] ==
+
== [36 P-] == {{S13bcnEvent|serial= 29 |code= 36 P- |name= Rocio Lara |copresenter= Javier Vidal |organisation= RO-BOTICA |title= Scratch for OLLO |teaser= |description= OLLO (www.robotis.com/xe/ollo_en) is a flexible, scalable and programmable educational system devoted to design and build robots, while playing and stimulating interest in science and technology. In order to make the system more accessible to young people, RO-BOTICA is implementing a new Sceatch mod: S4O, Scratch for OLLO. |type= Poster/Demo |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
{{S13bcnEvent|serial= 29 |code= [36 P-] |name= Rocio Lara |copresenter= Javier Vidal |organisation= RO-BOTICA |title= Scratch for OLLO |teaser= |description= OLLO (www.robotis.com/xe/ollo_en) is a flexible, scalable and programmable educational system devoted to design and build robots, while playing and stimulating interest in science and technology. In order to make the system more accessible to young people, RO-BOTICA is implementing a new Sceatch mod: S4O, Scratch for OLLO. |type= Poster/Demo |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
+
== [37 W-6] == {{S13bcnEvent|serial= 30 |code= 37 W-6 |name= Vera De Leon |copresenter= Scratch Club Members, Owen Laureano Martínez, Fernando Guerrero García. |organisation= Casa TELMEX |title= Singing, Dancing and Sensing with Scratch 2.0 |teaser= |description= "During the Workshop, we would like you to enjoy the new features of Scratch 2.0, you don’t need to be an experimented programmer, but for those who are, a new experience and a lot of fun are waiting for you to join us!  
== [37 W-6] ==
 
{{S13bcnEvent|serial= 30 |code= [37 W-6] |name= Vera De Leon |copresenter= Scratch Club Members, Owen Laureano Martínez, Fernando Guerrero García. |organisation= Casa TELMEX |title= Singing, Dancing and Sensing with Scratch 2.0 |teaser= |description= "During the Workshop, we would like you to enjoy the new features of Scratch 2.0, you don’t need to be an experimented programmer, but for those who are, a new experience and a lot of fun are waiting for you to join us!  
 
 
" |type= Workshop |file= http://www.scratch2013bcn.org/sites/default/files/webform/Scratch%20Conference%202013%20Workshop.pdf |RoomName= C |RoomName= LECTURE ROOM C |RoomSprite= Girl Wizard |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
 
" |type= Workshop |file= http://www.scratch2013bcn.org/sites/default/files/webform/Scratch%20Conference%202013%20Workshop.pdf |RoomName= C |RoomName= LECTURE ROOM C |RoomSprite= Girl Wizard |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
== [38 T-8] ==
+
== [38 T-8] == {{S13bcnEvent|serial= 31 |code= 38 T-8 |name= Alberto Barbero |copresenter= |organisation= I.I.S. "G.Vallauri" - Fossano (CN) - Italy |title= A cat, a king and a robot: programming with blocks |teaser= |description= In Italian secondary schools, the guidelines for the first year include the European Computer Driving License (ECDL) syllabus to ensure a basic common level of digital competencies. The approach to Informatics in Italian secondary schools is being reshaped after the Reform of 2010. The new framework allows the introduction of computer logic and basic programming concepts beginning in the first and second grades. But what is the best way to introduce computer logic and basic programming concepts to teenage students and which tools should be provided to them in order to capture their interest and attention? Help is provided from “Scratch” a free programming language developed by researchers at M.I.T. MediaLab in Boston. Scratch suits the curriculum that teachers sought because it was specifically created for introducing the basic concepts of problem solving and programming to young and inexperienced students. Scratch, in its free extension “S4A” (Scratch for Arduino) developed by Citilab in Barcelona, also allows the introduction of the basic concepts of Robotics through the use of the open board called Arduino. The Arduino board is important because its use, combined with the power of S4A, allows for easy experimentation managing digital and analogical signals and sensors and actuators connected on the board. Another aid in the achievement of our goal is provided by “App Inventor” a Google tool now managed by the same group at the M.I.T. MediaLab. It easily allows the introduction of Android mobile programming to the students using almost the same approach as Scratch. |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/Scratch%20Conference_%20Barbero%20Alberto.pdf |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
{{S13bcnEvent|serial= 31 |code= [38 T-8] |name= Alberto Barbero |copresenter= |organisation= I.I.S. "G.Vallauri" - Fossano (CN) - Italy |title= A cat, a king and a robot: programming with blocks |teaser= |description= In Italian secondary schools, the guidelines for the first year include the European Computer Driving License (ECDL) syllabus to ensure a basic common level of digital competencies. The approach to Informatics in Italian secondary schools is being reshaped after the Reform of 2010. The new framework allows the introduction of computer logic and basic programming concepts beginning in the first and second grades. But what is the best way to introduce computer logic and basic programming concepts to teenage students and which tools should be provided to them in order to capture their interest and attention? Help is provided from “Scratch” a free programming language developed by researchers at M.I.T. MediaLab in Boston. Scratch suits the curriculum that teachers sought because it was specifically created for introducing the basic concepts of problem solving and programming to young and inexperienced students. Scratch, in its free extension “S4A” (Scratch for Arduino) developed by Citilab in Barcelona, also allows the introduction of the basic concepts of Robotics through the use of the open board called Arduino. The Arduino board is important because its use, combined with the power of S4A, allows for easy experimentation managing digital and analogical signals and sensors and actuators connected on the board. Another aid in the achievement of our goal is provided by “App Inventor” a Google tool now managed by the same group at the M.I.T. MediaLab. It easily allows the introduction of Android mobile programming to the students using almost the same approach as Scratch. |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/Scratch%20Conference_%20Barbero%20Alberto.pdf |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
+
== [39 P-] == {{S13bcnEvent|serial= 32 |code= 39 P- |name= Vera De Leon |copresenter= |organisation= Casa TELMEX |title= Connecting Real and Digital Worlds with Scratch |teaser= |description= "The members of the Scratch Club at Saltillo TELMEX House are kids from 4 to 18 years old. They integrate several software to""connect the real and the digital world using Scratch. Join us and enjoy a wide gallery of projects that will show you how to engage students to develop different skills as they design and program with Scratch.
== [39 P-] ==
 
{{S13bcnEvent|serial= 32 |code= [39 P-] |name= Vera De Leon |copresenter= |organisation= Casa TELMEX |title= Connecting Real and Digital Worlds with Scratch |teaser= |description= "The members of the Scratch Club at Saltillo TELMEX House are kids from 4 to 18 years old. They integrate several software to""connect the real and the digital world using Scratch. Join us and enjoy a wide gallery of projects that will show you how to engage students to develop different skills as they design and program with Scratch.
 
 
" |type= Poster/Demo |file= http://www.scratch2013bcn.org/sites/default/files/webform/Scratch%20Conference%202013%20%20%20Poster%20Demo.pdf |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
 
" |type= Poster/Demo |file= http://www.scratch2013bcn.org/sites/default/files/webform/Scratch%20Conference%202013%20%20%20Poster%20Demo.pdf |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
== [40 T-16] ==
+
== [40 T-16] == {{S13bcnEvent|serial= 33 |code= 40 T-16 |name= Galina Momcheva |copresenter= |organisation= Varna Free University "Chernorizets Hrabar" |title= ScratchBG in Live |teaser= |description= "The workshop involves participants with some ScratchBG (Scratch community in Bulgaria) practices in various aspects by taking part in different activities:
{{S13bcnEvent|serial= 33 |code= [40 T-16] |name= Galina Momcheva |copresenter= |organisation= Varna Free University "Chernorizets Hrabar" |title= ScratchBG in Live |teaser= |description= "The workshop involves participants with some ScratchBG (Scratch community in Bulgaria) practices in various aspects by taking part in different activities:
 
  
 
- Development and dissemination of OER (Open Education Resources) for preschool/primary school/SEN learners (a possible usage of the 'remix' idea by teachers and parents);
 
- Development and dissemination of OER (Open Education Resources) for preschool/primary school/SEN learners (a possible usage of the 'remix' idea by teachers and parents);
Zeile 181: Zeile 148:
  
 
The workshop will have the 'Scratch Day' mood where fun, programming, discovery and sciences are sharing among participants." |type= Workshop |file= |RoomName= |RoomName= |RoomSprite= |DateNumber= |Date= |DateName= |DateNameGerman= |TimeNumber= |TimeSlot= }}
 
The workshop will have the 'Scratch Day' mood where fun, programming, discovery and sciences are sharing among participants." |type= Workshop |file= |RoomName= |RoomName= |RoomSprite= |DateNumber= |Date= |DateName= |DateNameGerman= |TimeNumber= |TimeSlot= }}
== [42 W-1] ==
+
== [42 W-1] == {{S13bcnEvent|serial= 35 |code= 42 W-1 |name= Daniel del Rio |copresenter= |organisation= Minirobots |title= Programming physical objects using Scratch and Moway Robot |teaser= mOway gives life to everything the students program on their screens, and helps them to understand and assimilate concepts |description= "mOway is a programmable autonomous robot. It is a perfect educational tool for those who wish to take their first steps in the world of robotics and for those who have already worked with robots.  
{{S13bcnEvent|serial= 35 |code= [42 W-1] |name= Daniel del Rio |copresenter= |organisation= Minirobots |title= Programming physical objects using Scratch and Moway Robot |teaser= mOway gives life to everything the students program on their screens, and helps them to understand and assimilate concepts |description= "mOway is a programmable autonomous robot. It is a perfect educational tool for those who wish to take their first steps in the world of robotics and for those who have already worked with robots.  
 
 
The mOway robot is fitted with a number of sensors that help us to move around a real environment. It is also equipped with a motor that enables it to travel on the floor. All these peripheral devices are connected to a microcontroller, which is responsible for controlling the robot.  
 
The mOway robot is fitted with a number of sensors that help us to move around a real environment. It is also equipped with a motor that enables it to travel on the floor. All these peripheral devices are connected to a microcontroller, which is responsible for controlling the robot.  
 
Working with mOway and Scratch multiplies the possibilities offered by both environments, generating a scenario that combines exercises with a blend of computer programming and the real world and object programming.  
 
Working with mOway and Scratch multiplies the possibilities offered by both environments, generating a scenario that combines exercises with a blend of computer programming and the real world and object programming.  
Zeile 190: Zeile 156:
 
• mOway gives life to everything the students program on their screens, and helps them to understand and assimilate concepts.
 
• mOway gives life to everything the students program on their screens, and helps them to understand and assimilate concepts.
 
" |type= Workshop |file= http://www.scratch2013bcn.org/sites/default/files/webform/CatalogoIngs_0.pdf |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
 
" |type= Workshop |file= http://www.scratch2013bcn.org/sites/default/files/webform/CatalogoIngs_0.pdf |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
== [43 P-] ==
+
== [43 P-] == {{S13bcnEvent|serial= 36 |code= 43 P- |name= Rui Miguel Sousa |copresenter= "Short CV
{{S13bcnEvent|serial= 36 |code= [43 P-] |name= Rui Miguel Sousa |copresenter= "Short CV
 
 
José Alberto Lencastre is Assistant Professor (Visiting Professor) at University of Minho, in Portugal. Works in Education Sciences in the field of Educational Technology. He received his PhD in Educational Technology from University of Minho in 2009. His research interests include e-Learning, teaching and learning trough the Web, ICT in teachers training, teaching resources and usability. He is author and editor of books about e-Learning and blended learning. He is responsible for the ""Building (e-)Learning Bridges"" project, a Grundtvig Learning Parnership (Project reference: 2012-1-PT1-GRU06-12160 1. Funding: National Agency for Lifelong Learning Programme). He has 22 items of technical production and 37 items of scientific production.
 
José Alberto Lencastre is Assistant Professor (Visiting Professor) at University of Minho, in Portugal. Works in Education Sciences in the field of Educational Technology. He received his PhD in Educational Technology from University of Minho in 2009. His research interests include e-Learning, teaching and learning trough the Web, ICT in teachers training, teaching resources and usability. He is author and editor of books about e-Learning and blended learning. He is responsible for the ""Building (e-)Learning Bridges"" project, a Grundtvig Learning Parnership (Project reference: 2012-1-PT1-GRU06-12160 1. Funding: National Agency for Lifelong Learning Programme). He has 22 items of technical production and 37 items of scientific production.
 
Curriculum Vitae in DeGóis: http://www.degois.pt/visualizador/curriculum.jsp?key=6304892866742478" |organisation= Universidade do Minho |title= Developing Computational Thinking with Scratch: an experience with 8th grade students |teaser= Promoting computational thinking with 8th grade students by developing games. What will be the impact of this strategy? |description= "Promoting the development of computational thinking appears to be a fundamental skill that allows 8th grade teens to increase their analytical capacity (Wing, 2006; Resnick, 2012).  To verify if the Scratch tool was a valid option for this target audience a questionnaire was administered and a demonstration was promoted. Thus, it was suggested that students develop games in Scratch targeting two major dimensions: an interdisciplinary, with the collaboration of the Art teacher in guiding the students in drawing Sprites and Stages for their own projects; and a community one, by inviting the school Road Safety Club to foster the project, in an attempt to prompt the project out of the classroom. The games focused on this issue will work as a resource for the Club activities and will be published in the Scratch official website.
 
Curriculum Vitae in DeGóis: http://www.degois.pt/visualizador/curriculum.jsp?key=6304892866742478" |organisation= Universidade do Minho |title= Developing Computational Thinking with Scratch: an experience with 8th grade students |teaser= Promoting computational thinking with 8th grade students by developing games. What will be the impact of this strategy? |description= "Promoting the development of computational thinking appears to be a fundamental skill that allows 8th grade teens to increase their analytical capacity (Wing, 2006; Resnick, 2012).  To verify if the Scratch tool was a valid option for this target audience a questionnaire was administered and a demonstration was promoted. Thus, it was suggested that students develop games in Scratch targeting two major dimensions: an interdisciplinary, with the collaboration of the Art teacher in guiding the students in drawing Sprites and Stages for their own projects; and a community one, by inviting the school Road Safety Club to foster the project, in an attempt to prompt the project out of the classroom. The games focused on this issue will work as a resource for the Club activities and will be published in the Scratch official website.
Zeile 203: Zeile 168:
 
Resnick, M. (2012, July-August). Point of View - Reviving Papert's Dream. Educational Technology , 52, pp. 42-46.
 
Resnick, M. (2012, July-August). Point of View - Reviving Papert's Dream. Educational Technology , 52, pp. 42-46.
 
Wing, J. M. (2006). Computacional Thinking. Communications of the ACM , 49 (3), 33-35." |type= Poster/Demo |file= http://www.scratch2013bcn.org/sites/default/files/webform/References.pdf |RoomName= C |RoomName= LECTURE ROOM C |RoomSprite= Girl Wizard |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
 
Wing, J. M. (2006). Computacional Thinking. Communications of the ACM , 49 (3), 33-35." |type= Poster/Demo |file= http://www.scratch2013bcn.org/sites/default/files/webform/References.pdf |RoomName= C |RoomName= LECTURE ROOM C |RoomSprite= Girl Wizard |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
== [44 T-17] ==
+
== [44 T-17] == {{S13bcnEvent|serial= 37 |code= 44 T-17 |name= Zülfü Genç |copresenter= "Fırat University Scratch Team
{{S13bcnEvent|serial= 37 |code= [44 T-17] |name= Zülfü Genç |copresenter= "Fırat University Scratch Team
 
 
" |organisation= University of Firat |title= Using Scratch in introductory programming and game development courses: Example of Firat University |teaser= |description= Programming is a fundamental aspect of computer literacy as it helps the student understand and control how the computer processes information. In introductory computer programming courses, students are required to develop problem solving and critical thinking skills, and solve programming problems. Although programming is a key objective in most introductory computing classes, it is a skill that is both difficult for students to learn and challenging for teachers to teach. Many instructors have tried to use alternative programming concepts as a way of teaching computer programming to novices. This study examined the integration of a game based programming environment called as Scratch as a new technology in a first level programming course and a game development course. The participants were 96 sophomore students taking these two courses at Computer Education and Instructional Technology department in University of Firat, Turkey.  Also this study investigated the perceptions of students about Scratch in their courses in terms of its effects on their perceived motivation, perceived usefulness and perceived ease of use. In addition, the researcher who teaches these courses, experiences and examples of design projects are included in this study. Researcher and his students are a member of Scratch Team. With his team, the researchers conducting studies on the integration of Scratch to schools and Scratch Summer Camp will open for children during the next summer. |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/Game%20Example%20in%20Scracth.rar |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
 
" |organisation= University of Firat |title= Using Scratch in introductory programming and game development courses: Example of Firat University |teaser= |description= Programming is a fundamental aspect of computer literacy as it helps the student understand and control how the computer processes information. In introductory computer programming courses, students are required to develop problem solving and critical thinking skills, and solve programming problems. Although programming is a key objective in most introductory computing classes, it is a skill that is both difficult for students to learn and challenging for teachers to teach. Many instructors have tried to use alternative programming concepts as a way of teaching computer programming to novices. This study examined the integration of a game based programming environment called as Scratch as a new technology in a first level programming course and a game development course. The participants were 96 sophomore students taking these two courses at Computer Education and Instructional Technology department in University of Firat, Turkey.  Also this study investigated the perceptions of students about Scratch in their courses in terms of its effects on their perceived motivation, perceived usefulness and perceived ease of use. In addition, the researcher who teaches these courses, experiences and examples of design projects are included in this study. Researcher and his students are a member of Scratch Team. With his team, the researchers conducting studies on the integration of Scratch to schools and Scratch Summer Camp will open for children during the next summer. |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/Game%20Example%20in%20Scracth.rar |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
== [45 T-16] ==
+
== [45 T-16] == {{S13bcnEvent|serial= 38 |code= 45 T-16 |name= Andrew Murphy |copresenter= |organisation= Primary School Teacher, UK |title= Adventures with Scratch in School |teaser= |description= Scratch was designed with informal learning environments in mind, but also has huge potential in the education system. As a result of this potential it could and should be used widely in schools. However as a primary school teacher in the UK, I do not often meet other teachers who have used it or have even heard of it. Part of the problem is getting Scratch to fit into the structure of school, both in ICT classes and in the wider curriculum. How can we make Scratch fit into the structure of school? I have been using Scratch for three years in a UK primary school with children aged between nine and eleven. In all cases the students have enjoyed using Scratch, have been motivated by it and have learnt a lot about computer programming concepts. In this presentation I will discuss my experiences of balancing the open-ended creative nature of Scratch with the structure of a school environment, sharing some of my resources used and the projects created by my students along the way. I will also share my experiences of engaging and encouraging others through my sessions with trainee teachers and meetings with parents and school governors. |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/Scratch%20in%20School.pdf |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
{{S13bcnEvent|serial= 38 |code= [45 T-16] |name= Andrew Murphy |copresenter= |organisation= Primary School Teacher, UK |title= Adventures with Scratch in School |teaser= |description= Scratch was designed with informal learning environments in mind, but also has huge potential in the education system. As a result of this potential it could and should be used widely in schools. However as a primary school teacher in the UK, I do not often meet other teachers who have used it or have even heard of it. Part of the problem is getting Scratch to fit into the structure of school, both in ICT classes and in the wider curriculum. How can we make Scratch fit into the structure of school? I have been using Scratch for three years in a UK primary school with children aged between nine and eleven. In all cases the students have enjoyed using Scratch, have been motivated by it and have learnt a lot about computer programming concepts. In this presentation I will discuss my experiences of balancing the open-ended creative nature of Scratch with the structure of a school environment, sharing some of my resources used and the projects created by my students along the way. I will also share my experiences of engaging and encouraging others through my sessions with trainee teachers and meetings with parents and school governors. |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/Scratch%20in%20School.pdf |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
+
== [46 I-3] == {{S13bcnEvent|serial= 39 |code= 46 I-3 |name= Genevieve Smith-Nunes |copresenter= |organisation= Sussex Downs College |title= 6-year olds can code |teaser= kids can code, debug and be agile. Use scratch in the classroom to teach both the students and instructors. |description= 3 x 6 weeks of 1 hour lessons.  The first class teacher would then develop the work further to allow the project to progress.  We started with the "what is an animation?" using cartoons to give the students an idea. Each lesson I showed the Scratch environment and the initial reaction was one of fear but lesson 2 we talked about robots and how you give them instructions. Also in regards to plays and the stage directions and scripts.  As a class they instructed me on what to add or modify.  We tested as we went along and they were able to "debug",with a few hints. The joy and delight of achieving their first bit of programming was infectious |type= Workshop |file= http://www.scratch2013bcn.org/sites/default/files/webform/image.jpg |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
== [46 I-3] ==
+
== [47 T-12] == {{S13bcnEvent|serial= 40 |code= 47 T-12 |name= Clare McInerney |copresenter= |organisation= Lero - the Irish Software Engineering Research Centre |title= Running a Scratch Competition |teaser= |description= "Have you thought about running a Scratch competition in your country, region, school or classroom? Do you want to hear some details about what is involved? Do you want some tips on how to get your own Scratch competition up and running? In this session I will share our experiences of running a national Scratch competition in Ireland since 2010 and demonstrate some winning projects.  
{{S13bcnEvent|serial= 39 |code= [46 I-3] |name= Genevieve Smith-Nunes |copresenter= |organisation= Sussex Downs College |title= 6-year olds can code |teaser= kids can code, debug and be agile. Use scratch in the classroom to teach both the students and instructors. |description= 3 x 6 weeks of 1 hour lessons.  The first class teacher would then develop the work further to allow the project to progress.  We started with the "what is an animation?" using cartoons to give the students an idea. Each lesson I showed the Scratch environment and the initial reaction was one of fear but lesson 2 we talked about robots and how you give them instructions. Also in regards to plays and the stage directions and scripts.  As a class they instructed me on what to add or modify.  We tested as we went along and they were able to "debug",with a few hints. The joy and delight of achieving their first bit of programming was infectious |type= Workshop |file= http://www.scratch2013bcn.org/sites/default/files/webform/image.jpg |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
 
== [47 T-12] ==
 
{{S13bcnEvent|serial= 40 |code= [47 T-12] |name= Clare McInerney |copresenter= |organisation= Lero - the Irish Software Engineering Research Centre |title= Running a Scratch Competition |teaser= |description= "Have you thought about running a Scratch competition in your country, region, school or classroom? Do you want to hear some details about what is involved? Do you want some tips on how to get your own Scratch competition up and running? In this session I will share our experiences of running a national Scratch competition in Ireland since 2010 and demonstrate some winning projects.  
 
  
 
" |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/ClareMcInerneyProposal.zip |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
 
" |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/ClareMcInerneyProposal.zip |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
== [48 P-] ==
+
== [48 P-] == {{S13bcnEvent|serial= 41 |code= 48 P- |name= Rocio Lara |copresenter= "About RO-BOTICA
{{S13bcnEvent|serial= 41 |code= [48 P-] |name= Rocio Lara |copresenter= "About RO-BOTICA
 
 
RO-BOTICA has been training teachers in scratch, among other systems, for almost two years and we know once teachers have some control with the program environment they are looking for new opportunities to improve and enrich their experiences.  
 
RO-BOTICA has been training teachers in scratch, among other systems, for almost two years and we know once teachers have some control with the program environment they are looking for new opportunities to improve and enrich their experiences.  
 
RO-BOTICA brought to Spain for the first time for sale in a store the picoboard, WeDo systems and Arduino board and started a series of hands on sessions to promote their use in schools; teachers' answer was great and now we can proudly say that we are a reference for them in this area.
 
RO-BOTICA brought to Spain for the first time for sale in a store the picoboard, WeDo systems and Arduino board and started a series of hands on sessions to promote their use in schools; teachers' answer was great and now we can proudly say that we are a reference for them in this area.
Zeile 222: Zeile 182:
 
NXT system is well known everywhere and it opens a door to teach code in school, it's quite attractive for children, and it’s a good media to promote other systems and software environments.
 
NXT system is well known everywhere and it opens a door to teach code in school, it's quite attractive for children, and it’s a good media to promote other systems and software environments.
 
Into the Poster/demo modality we will have the new EV3 robot to handle demonstrations and explain new features of the system. We will show as well new software environment and show several programming examples. Answer teachers questions about differences respect the NXT 2.1 and coming opportunities with this new model, real world interaction possibilities and combine work with scratch projects." |type= Poster/Demo |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
 
Into the Poster/demo modality we will have the new EV3 robot to handle demonstrations and explain new features of the system. We will show as well new software environment and show several programming examples. Answer teachers questions about differences respect the NXT 2.1 and coming opportunities with this new model, real world interaction possibilities and combine work with scratch projects." |type= Poster/Demo |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
== [49 T-19] ==
+
== [49 T-19] == {{S13bcnEvent|serial= 42 |code= 49 T-19 |name= Rocio Lara |copresenter= "About RO-BOTICA
{{S13bcnEvent|serial= 42 |code= [49 T-19] |name= Rocio Lara |copresenter= "About RO-BOTICA
 
 
RO-BOTICA has been training teachers in scratch, among other systems, for almost two years and we know once teachers have some control with the program environment they are looking for new opportunities to improve and enrich their experiences.  
 
RO-BOTICA has been training teachers in scratch, among other systems, for almost two years and we know once teachers have some control with the program environment they are looking for new opportunities to improve and enrich their experiences.  
 
RO-BOTICA brought to Spain for the first time for sale in a store the picoboard, WeDo systems and Arduino board and started a series of hands on sessions to promote their use in schools; teachers' answer was great and now we can proudly say that we are a reference for them in this area.
 
RO-BOTICA brought to Spain for the first time for sale in a store the picoboard, WeDo systems and Arduino board and started a series of hands on sessions to promote their use in schools; teachers' answer was great and now we can proudly say that we are a reference for them in this area.
 
http://ro-botica.com/WeDo_LEGO_Aula_Robotica.asp" |organisation= Educational Area Manager / Training teacher |title= Official presentation of new LEGO Mindstorms Education EV3 in Spain |teaser= |description= "We will present officially the New LEGO Education Mindstorms EV3 product to the community, highlighting the general concept of introduce robotics and code in a simple way and present it as a continuity of the previous work started with scratch.
 
http://ro-botica.com/WeDo_LEGO_Aula_Robotica.asp" |organisation= Educational Area Manager / Training teacher |title= Official presentation of new LEGO Mindstorms Education EV3 in Spain |teaser= |description= "We will present officially the New LEGO Education Mindstorms EV3 product to the community, highlighting the general concept of introduce robotics and code in a simple way and present it as a continuity of the previous work started with scratch.
 
We will show as well new software environment and show several programming examples. Answer teachers questions about differences respect the NXT 2.1 and coming opportunities with this new model, real world interaction possibilities and combine work with scratch projects." |type= Presentation |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
 
We will show as well new software environment and show several programming examples. Answer teachers questions about differences respect the NXT 2.1 and coming opportunities with this new model, real world interaction possibilities and combine work with scratch projects." |type= Presentation |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
== [50 T-20] ==
+
== [50 T-20] == {{S13bcnEvent|serial= 43 |code= 50 T-20 |name= Piotr Bała |copresenter= "Marek Nowicki, N. Copernicus University
{{S13bcnEvent|serial= 43 |code= [50 T-20] |name= Piotr Bała |copresenter= "Marek Nowicki, N. Copernicus University
 
 
Michał Gawarkiewicz, N. Copernicus University
 
Michał Gawarkiewicz, N. Copernicus University
 
Lucyna Bała, School no. 8, Toruń" |organisation= N. Copernicus University |title= Scratch in Children University |teaser= |description= In this presentaton we will describe how Scratch has been used in the Children University at N Copernicus University. We have used it to introduce childref of age 6-11 years to the computational thinking. We put spoecial attention to adopt children with the use of the computer and basic functionality such as drawing, editing and programming. We have developed own curriculum consisting of number of lessons adjusted to the children age. |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/ud_iwe_2011_en.pdf |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
 
Lucyna Bała, School no. 8, Toruń" |organisation= N. Copernicus University |title= Scratch in Children University |teaser= |description= In this presentaton we will describe how Scratch has been used in the Children University at N Copernicus University. We have used it to introduce childref of age 6-11 years to the computational thinking. We put spoecial attention to adopt children with the use of the computer and basic functionality such as drawing, editing and programming. We have developed own curriculum consisting of number of lessons adjusted to the children age. |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/ud_iwe_2011_en.pdf |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
== [51 P-] ==
+
== [51 P-] == {{S13bcnEvent|serial= 44 |code= 51 P- |name= Andrew Csizmadia |copresenter= Alethe Bailey, Senior Lecturer in ICT, Newman University, Birmingham, UK |organisation= Senior Lecturer in ICT, Newman University, Birmingham, UK |title= Discovering Computational Thinking Genes amongst Pre-service Teachers with Scratch and Scrape |teaser= |description= "Computational Thinking is one of the key elements, along with Computing of the proposed national Programme of Study for Computing for schools in England. The phrase Computational Thinking continues to receive a great deal of attention as it cited as an outcome in a significant number of computer science education research projects and justification for the re-emerging of computing. However, the phrase is widely used without there being a consensus regarding a definition for Computational Thinking and strategies for assessing the development of Computational Thinking. We are interested in the ways that design-based learning activities, in particular programming interactive design media such as Scratch can support the development of Computational Thinking in pre-service teachers.  
{{S13bcnEvent|serial= 44 |code= [51 P-] |name= Andrew Csizmadia |copresenter= Alethe Bailey, Senior Lecturer in ICT, Newman University, Birmingham, UK |organisation= Senior Lecturer in ICT, Newman University, Birmingham, UK |title= Discovering Computational Thinking Genes amongst Pre-service Teachers with Scratch and Scrape |teaser= |description= "Computational Thinking is one of the key elements, along with Computing of the proposed national Programme of Study for Computing for schools in England. The phrase Computational Thinking continues to receive a great deal of attention as it cited as an outcome in a significant number of computer science education research projects and justification for the re-emerging of computing. However, the phrase is widely used without there being a consensus regarding a definition for Computational Thinking and strategies for assessing the development of Computational Thinking. We are interested in the ways that design-based learning activities, in particular programming interactive design media such as Scratch can support the development of Computational Thinking in pre-service teachers.  
 
  
 
This year working with a group of pre-service teachers, who designed and developed computer games to both explore and develop their understanding of computing principles and concepts, we investigated the Computational Thinking Framework developed by Brennan & Resnick (2012) and its key dimensions: computational concepts, computational practices and computational perspectives.
 
This year working with a group of pre-service teachers, who designed and developed computer games to both explore and develop their understanding of computing principles and concepts, we investigated the Computational Thinking Framework developed by Brennan & Resnick (2012) and its key dimensions: computational concepts, computational practices and computational perspectives.
  
 
This poster illustrates the approach we undertook to practically assess the key dimensions of the Computational Thinking Framework as pre-service teachers learnt the art and craft of programming using Scratch to create computer games as a response to given design scenarios. In particular the poster focuses on utilising Scrape (Wolz, Hallberg & Taylor, 2011) as a viable tool for project portfolio analysis of digital artefacts created by the pre-service teachers. The poster illuminates how Scratch and Scrape can be utilised to enable a learner to discover the Computational Thinking dimensions that they engaged with in producing a computer game and enable the learner to critical self-reflect upon and identify their areas of developmental needs (Black & Wiliam, 1998)." |type= Poster/Demo |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
 
This poster illustrates the approach we undertook to practically assess the key dimensions of the Computational Thinking Framework as pre-service teachers learnt the art and craft of programming using Scratch to create computer games as a response to given design scenarios. In particular the poster focuses on utilising Scrape (Wolz, Hallberg & Taylor, 2011) as a viable tool for project portfolio analysis of digital artefacts created by the pre-service teachers. The poster illuminates how Scratch and Scrape can be utilised to enable a learner to discover the Computational Thinking dimensions that they engaged with in producing a computer game and enable the learner to critical self-reflect upon and identify their areas of developmental needs (Black & Wiliam, 1998)." |type= Poster/Demo |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
== [52 T-21] ==
+
== [52 T-21] == {{S13bcnEvent|serial= 45 |code= 52 T-21 |name= Samantha Edwards |copresenter= Andrew Sula - Technology Volunteers, Warwick Volunteers, Warwick University, Thomas Preece - Technology Volunteers, Warwick Volunteers, Warwick University, Susan Ettenheim - Eleanor Roosevelt High School, New York |organisation= Technology Volunteers, Warwick Volunteers, Warwick University |title= An Exploration of Scratch Sensors with Creative Art Students in New York |teaser= |description= "In April 2013, Technology Volunteers visited Susan Ettenheim at the Eleanor Roosevelt High School in New York. Susan’s Creative Arts class had been exploring the use of physical sensors and animation within their curriculum and, after meeting at Scratch@MIT 2012, it became clear that there were creative areas of Scratch still to be explored.
{{S13bcnEvent|serial= 45 |code= [52 T-21] |name= Samantha Edwards |copresenter= Andrew Sula - Technology Volunteers, Warwick Volunteers, Warwick University, Thomas Preece - Technology Volunteers, Warwick Volunteers, Warwick University, Susan Ettenheim - Eleanor Roosevelt High School, New York |organisation= Technology Volunteers, Warwick Volunteers, Warwick University |title= An Exploration of Scratch Sensors with Creative Art Students in New York |teaser= |description= "In April 2013, Technology Volunteers visited Susan Ettenheim at the Eleanor Roosevelt High School in New York. Susan’s Creative Arts class had been exploring the use of physical sensors and animation within their curriculum and, after meeting at Scratch@MIT 2012, it became clear that there were creative areas of Scratch still to be explored.
 
  
 
This presentation shall reveal what we have learnt, and demonstrate some of the new creative applications we have found for Scratch." |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/New%20York%20Link.pdf |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
 
This presentation shall reveal what we have learnt, and demonstrate some of the new creative applications we have found for Scratch." |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/New%20York%20Link.pdf |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
== [53 I-2] ==
+
== [53 I-2] == {{S13bcnEvent|serial= 46 |code= 53 I-2 |name= Andrew Sula |copresenter= "Sam Edwards, Technology Volunteers, Warwick University
{{S13bcnEvent|serial= 46 |code= [53 I-2] |name= Andrew Sula |copresenter= "Sam Edwards, Technology Volunteers, Warwick University
 
 
Thomas Preece, Technology Volunteers, Warwick University" |organisation= Technology Volunteers, Warwick University |title= Homemade Scratch Sensors - Ignite Style |teaser= |description= "Scratch is a great tool for teaching the basics of computer programming, yet it also has much potential to show how hardware and software can interact. Technology Volunteers have been exploring the use of physical sensors and interfaces with Scratch.
 
Thomas Preece, Technology Volunteers, Warwick University" |organisation= Technology Volunteers, Warwick University |title= Homemade Scratch Sensors - Ignite Style |teaser= |description= "Scratch is a great tool for teaching the basics of computer programming, yet it also has much potential to show how hardware and software can interact. Technology Volunteers have been exploring the use of physical sensors and interfaces with Scratch.
  
Zeile 255: Zeile 210:
  
 
---" |type= Ignite Presentation |file= |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
 
---" |type= Ignite Presentation |file= |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
== [54 W-1] ==
+
== [54 W-1] == {{S13bcnEvent|serial= 47 |code= 54 W-1 |name= Samantha Edwards |copresenter= "Andrew Sula - Technology Volunteers, Warwick Volunteers, Warwick University
{{S13bcnEvent|serial= 47 |code= [54 W-1] |name= Samantha Edwards |copresenter= "Andrew Sula - Technology Volunteers, Warwick Volunteers, Warwick University
 
 
Thomas Preece - Technology Volunteers, Warwick Volunteers, Warwick University
 
Thomas Preece - Technology Volunteers, Warwick Volunteers, Warwick University
 
Margaret Low - WMG, University of Warwick" |organisation= Technology Volunteers, Warwick Volunteers, Warwick University |title= Connecting Our Worlds |teaser= |description= This workshop will give participants the opportunity to build physical interfaces using a wide range of materials and calibrate them to enhance the existing capabilities of the Scratch Picoboard. The presenters will introduce some sample applications to demonstrate the possibilities for integrating sensors with Scratch. One example will include an interpretation of the popular Bop It game where you can use the homemade interface to Tilt It, Twist It, Bop It and Bend It to score points on a Scratch game. During the workshop the participants will have the opportunity to build their own sensor games and explore ideas for future applications. |type= Workshop |file= http://www.scratch2013bcn.org/sites/default/files/webform/Connecting%20Our%20Worlds%20Link.pdf |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
 
Margaret Low - WMG, University of Warwick" |organisation= Technology Volunteers, Warwick Volunteers, Warwick University |title= Connecting Our Worlds |teaser= |description= This workshop will give participants the opportunity to build physical interfaces using a wide range of materials and calibrate them to enhance the existing capabilities of the Scratch Picoboard. The presenters will introduce some sample applications to demonstrate the possibilities for integrating sensors with Scratch. One example will include an interpretation of the popular Bop It game where you can use the homemade interface to Tilt It, Twist It, Bop It and Bend It to score points on a Scratch game. During the workshop the participants will have the opportunity to build their own sensor games and explore ideas for future applications. |type= Workshop |file= http://www.scratch2013bcn.org/sites/default/files/webform/Connecting%20Our%20Worlds%20Link.pdf |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
== [56 T-14] ==
+
== [56 T-14] == {{S13bcnEvent|serial= 49 |code= 56 T-14 |name= Ricardo Pedrol |copresenter= Juan Carlos Lopez, Association High Abilities Without Limits. |organisation= Zaragoza City of Knowledge |title= Robots take the classroom |teaser= |description= "Robots take the classroom
{{S13bcnEvent|serial= 49 |code= [56 T-14] |name= Ricardo Pedrol |copresenter= Juan Carlos Lopez, Association High Abilities Without Limits. |organisation= Zaragoza City of Knowledge |title= Robots take the classroom |teaser= |description= "Robots take the classroom
 
 
Learning to assemble parts into a robot, and then move it. That is the challenge that was proposed four years ago Juan Carlos Lopez, a member of AMPA CEIP Ariño Calixto, when he began to voluntarily provide a series of workshops to students of the school as an extracurricular activity. Since then, more than 50 young people have enjoyed learning of Robotics in the School, a pilot program that develops in the Calixto Ariño and has the support of the Zaragoza City of Knowledge Foundation, and the Association  High Abilities Without Limits." |type= Presentation |file= |RoomName= E |RoomName= FAMILY LAB |RoomSprite= Wizard |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
 
Learning to assemble parts into a robot, and then move it. That is the challenge that was proposed four years ago Juan Carlos Lopez, a member of AMPA CEIP Ariño Calixto, when he began to voluntarily provide a series of workshops to students of the school as an extracurricular activity. Since then, more than 50 young people have enjoyed learning of Robotics in the School, a pilot program that develops in the Calixto Ariño and has the support of the Zaragoza City of Knowledge Foundation, and the Association  High Abilities Without Limits." |type= Presentation |file= |RoomName= E |RoomName= FAMILY LAB |RoomSprite= Wizard |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
== [57 W-4] ==
+
== [57 W-4] == {{S13bcnEvent|serial= 50 |code= 57 W-4 |name= Yasushi Harada |copresenter= "Yoshiro Miyata, Chukyo University
{{S13bcnEvent|serial= 50 |code= [57 W-4] |name= Yasushi Harada |copresenter= "Yoshiro Miyata, Chukyo University
 
 
Tomohiro Ueshiba, Chukyo University" |organisation= Future University Hakodate |title= Poppet Show - Scratch, Puppet, Sensors, Music and Audience |teaser= Using rhythms and sounds, the audience will create music for the 'Poppet Show'.  At of the show they will be the performers. |description= "In the Scratch@MIT 2010 conference, we demonstrated a workshop environment in which analog media, Japanese traditional tools and digital technology including Scratch were incorporated for the participants to collaboratively create new meanings.  In the Scratch@MIT 2012, we developed this workshop by incorporating “Poppet”, a puppet play inspired by Japanese traditional “Bunraku” in which not only the puppets but also the performers, “Kuroko” are visible ingredients of the drama.
 
Tomohiro Ueshiba, Chukyo University" |organisation= Future University Hakodate |title= Poppet Show - Scratch, Puppet, Sensors, Music and Audience |teaser= Using rhythms and sounds, the audience will create music for the 'Poppet Show'.  At of the show they will be the performers. |description= "In the Scratch@MIT 2010 conference, we demonstrated a workshop environment in which analog media, Japanese traditional tools and digital technology including Scratch were incorporated for the participants to collaboratively create new meanings.  In the Scratch@MIT 2012, we developed this workshop by incorporating “Poppet”, a puppet play inspired by Japanese traditional “Bunraku” in which not only the puppets but also the performers, “Kuroko” are visible ingredients of the drama.
 
In the Scratch@Barcelona 2013, we’ll develop this workshop further so that the participants will collaborate to create music during a “Poppet show”. The puppet will interact with virtual character in an interactive Scratch project with sensors (nanoboard, kinect) and by incorporating live images and sounds.
 
In the Scratch@Barcelona 2013, we’ll develop this workshop further so that the participants will collaborate to create music during a “Poppet show”. The puppet will interact with virtual character in an interactive Scratch project with sensors (nanoboard, kinect) and by incorporating live images and sounds.
 
We would like to demonstrate that the gap between the “High Ceiling” and “Low Floor” in Scratch can be bridged, by making high-quality expressions in the real world accessible to beginners and young children.
 
We would like to demonstrate that the gap between the “High Ceiling” and “Low Floor” in Scratch can be bridged, by making high-quality expressions in the real world accessible to beginners and young children.
 
" |type= Workshop |file= http://www.scratch2013bcn.org/sites/default/files/webform/poppet.mov |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
 
" |type= Workshop |file= http://www.scratch2013bcn.org/sites/default/files/webform/poppet.mov |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
== [58 T-4] ==
+
== [58 T-4] == {{S13bcnEvent|serial= 51 |code= 58 T-4 |name= Jelena Hadzi-Puric |copresenter= Nevenka Spalevic, Mathematical Grammar School, Serbian School with the High National Distinction Status |organisation= Faculty of Mathematics, University of Belgrade |title= Expand Your mind by solving difficult mathematical puzzles in Scratch |teaser= |description= "Is there any magnificent formula to make mathematics or computing the
{{S13bcnEvent|serial= 51 |code= [58 T-4] |name= Jelena Hadzi-Puric |copresenter= Nevenka Spalevic, Mathematical Grammar School, Serbian School with the High National Distinction Status |organisation= Faculty of Mathematics, University of Belgrade |title= Expand Your mind by solving difficult mathematical puzzles in Scratch |teaser= |description= "Is there any magnificent formula to make mathematics or computing the
 
 
most liked course in the curriculum?
 
most liked course in the curriculum?
 
We have tried hardly and managed to create each lecture as a performance by modulate cognitive load with: games (computer simulations made in Scratch), interactive learning activities (quiz made in Scratch),  case discussion (observe and change test case in integrated development environment like Scratch), engage pupils in modeling real-life activities (by creating suitable mathematical models in Scratch) and increase their comfort with information technology. We were delighted because our
 
We have tried hardly and managed to create each lecture as a performance by modulate cognitive load with: games (computer simulations made in Scratch), interactive learning activities (quiz made in Scratch),  case discussion (observe and change test case in integrated development environment like Scratch), engage pupils in modeling real-life activities (by creating suitable mathematical models in Scratch) and increase their comfort with information technology. We were delighted because our
 
pupils are capable not just to follow us intensively, but they, also,  can be completely devoted and enthusiastic in creating complete framework in Scratch that model tasks  from our national competitions in mathematics and computer science and visualize solutions. We have applied Scratch project as supporting teaching material even in courses that deal
 
pupils are capable not just to follow us intensively, but they, also,  can be completely devoted and enthusiastic in creating complete framework in Scratch that model tasks  from our national competitions in mathematics and computer science and visualize solutions. We have applied Scratch project as supporting teaching material even in courses that deal
 
  with operating systems and computer networks. Also, we are honored that our complete localization of user interface is used in Serbian high-schools and faculties." |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/puzzles.zip |RoomName= E |RoomName= FAMILY LAB |RoomSprite= Wizard |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
 
  with operating systems and computer networks. Also, we are honored that our complete localization of user interface is used in Serbian high-schools and faculties." |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/puzzles.zip |RoomName= E |RoomName= FAMILY LAB |RoomSprite= Wizard |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
== [59 T-13] ==
+
== [59 T-13] == {{S13bcnEvent|serial= 52 |code= 59 T-13 |name= Rory McGann |copresenter= Dr. Aisling Leavy, Mary Immaculate College |organisation= Mary Immaculate College |title= Learning to Teach or Teaching to Learn? |teaser= The educational promise, Scratch, affordances and challenges, as seen through the eyes of children and their (student)teachers |description= Most children today are proficient at playing games on their mobile phones or communicating with their friends on social networks. So are student teachers. But what about creating an interactive game, story, or music experience? What about harnessing the power of technology to create meaningful educational challenges and in turn stimulate and develop higher order reasoning abilities? This project, involving 51 pre-service primary teachers and in excess of 200 primary children, provided experiences engaging in programming environments. Student teachers were introduced to and explored Scratch – a visual, block-based programming language developed at MIT. These same pre-service teachers then spent 8 weeks in local primary schools supporting 5th and 6th class primary children engaging in Scratch programming experiences. In the presentation we discuss the educational promise, the affordances and the challenges provided by Scratch, as seen through the eyes of primary children and their (student) teachers. |type= Presentation |file= |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
{{S13bcnEvent|serial= 52 |code= [59 T-13] |name= Rory McGann |copresenter= Dr. Aisling Leavy, Mary Immaculate College |organisation= Mary Immaculate College |title= Learning to Teach or Teaching to Learn? |teaser= The educational promise, Scratch, affordances and challenges, as seen through the eyes of children and their (student)teachers |description= Most children today are proficient at playing games on their mobile phones or communicating with their friends on social networks. So are student teachers. But what about creating an interactive game, story, or music experience? What about harnessing the power of technology to create meaningful educational challenges and in turn stimulate and develop higher order reasoning abilities? This project, involving 51 pre-service primary teachers and in excess of 200 primary children, provided experiences engaging in programming environments. Student teachers were introduced to and explored Scratch – a visual, block-based programming language developed at MIT. These same pre-service teachers then spent 8 weeks in local primary schools supporting 5th and 6th class primary children engaging in Scratch programming experiences. In the presentation we discuss the educational promise, the affordances and the challenges provided by Scratch, as seen through the eyes of primary children and their (student) teachers. |type= Presentation |file= |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
+
== [60 P-] == {{S13bcnEvent|serial= 53 |code= 60 P- |name= Yoshiro Miyata |copresenter= "Jose Manuel Sáez López, Universidad de Murcia, Spain
== [60 P-] ==
 
{{S13bcnEvent|serial= 53 |code= [60 P-] |name= Yoshiro Miyata |copresenter= "Jose Manuel Sáez López, Universidad de Murcia, Spain
 
 
Lorraine Leo, Jackson School, USA
 
Lorraine Leo, Jackson School, USA
 
Srinuan Wongtrakoon, Baan Samkha Community School, Thailand" |organisation= Chukyo University |title= Expanding Creative Mindset in World Museum Collaboration |teaser= Collaboration in World Museum for expanding creative mindset to build a global learning community for 21. |description= "We will discuss the role of global collaboration as learning environments for the 21st century, drawing on our experiences in the World Museum Project (WMP: http://sns.hiroba.sist.chukyo-u.ac.jp/), a global network of many schools and museums to collaboratively create large artworks based on Scratch.  
 
Srinuan Wongtrakoon, Baan Samkha Community School, Thailand" |organisation= Chukyo University |title= Expanding Creative Mindset in World Museum Collaboration |teaser= Collaboration in World Museum for expanding creative mindset to build a global learning community for 21. |description= "We will discuss the role of global collaboration as learning environments for the 21st century, drawing on our experiences in the World Museum Project (WMP: http://sns.hiroba.sist.chukyo-u.ac.jp/), a global network of many schools and museums to collaboratively create large artworks based on Scratch.  
Zeile 288: Zeile 237:
 
   
 
   
 
We will discuss how the Creative Mindset expanded, in the course of several collaborative projects, from constructing meaning for individuals, to constructing sharable meanings, and to constructing learning communities across cultures and generations.  We then compare these observations with the learning process in real-world communities and discuss implications for building a global community in which we all contribute and learn from each other." |type= Poster/Demo |file= http://www.scratch2013bcn.org/sites/default/files/webform/WorldFriendsLunchTour-s4.mov |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
 
We will discuss how the Creative Mindset expanded, in the course of several collaborative projects, from constructing meaning for individuals, to constructing sharable meanings, and to constructing learning communities across cultures and generations.  We then compare these observations with the learning process in real-world communities and discuss implications for building a global community in which we all contribute and learn from each other." |type= Poster/Demo |file= http://www.scratch2013bcn.org/sites/default/files/webform/WorldFriendsLunchTour-s4.mov |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
== [61 T-22] ==
+
== [61 T-22] == {{S13bcnEvent|serial= 54 |code= 61 T-22 |name= Pablo Garaizar |copresenter= Pablo Garaizar - DeustoTech Learning, University of Deusto, Mercedes Jimeno Badiola - Physics and Chemistry teacher,  Nazaret zentroa, Gipuzkoa, Koldo Olaskoaga - teacher EASO Polytechnic Institute, Gipuzkoa, Oskia Alvarez Erburu - Arts & Crafts and ICT teacher, Urdaneta School, Bizkaia, Cultural educator and community artworker in Isuri Creative Services. All of them part of the organization team of Scratch Eguna http://scratcheguna.eu/ |organisation= Scratch Eguna (Scratch Day in the Basque Country) |title= Scratch Eguna: from Scratch Day to Scratch Every Day. Bringing computer programming into primary schools |teaser= |description= "Over the last years, Scratch community has grown tremendously worldwide. Undoubtedly, the Scratch Day initiative has a key role in the popularization of Scratch. However, a one-day effort is often not enough to create a local community. With this concern in mind, we designed Scratch Eguna, an educational project aimed to bring Scratch into primary schools in an innovative way.
{{S13bcnEvent|serial= 54 |code= [61 T-22] |name= Pablo Garaizar |copresenter= Pablo Garaizar - DeustoTech Learning, University of Deusto, Mercedes Jimeno Badiola - Physics and Chemistry teacher,  Nazaret zentroa, Gipuzkoa, Koldo Olaskoaga - teacher EASO Polytechnic Institute, Gipuzkoa, Oskia Alvarez Erburu - Arts & Crafts and ICT teacher, Urdaneta School, Bizkaia, Cultural educator and community artworker in Isuri Creative Services. All of them part of the organization team of Scratch Eguna http://scratcheguna.eu/ |organisation= Scratch Eguna (Scratch Day in the Basque Country) |title= Scratch Eguna: from Scratch Day to Scratch Every Day. Bringing computer programming into primary schools |teaser= |description= "Over the last years, Scratch community has grown tremendously worldwide. Undoubtedly, the Scratch Day initiative has a key role in the popularization of Scratch. However, a one-day effort is often not enough to create a local community. With this concern in mind, we designed Scratch Eguna, an educational project aimed to bring Scratch into primary schools in an innovative way.
 
  
 
Scratch Eguna is sequenced throughout the school year in various stages. First, spreading the initiative. Second, training school teachers. Third, mentoring the work of student teams at schools. Finally, the Scratch Eguna, a science fair where young programmers of 5th and 6th grades share their Scratch knowledge and provide live demos of their work in a non-competitive environment.
 
Scratch Eguna is sequenced throughout the school year in various stages. First, spreading the initiative. Second, training school teachers. Third, mentoring the work of student teams at schools. Finally, the Scratch Eguna, a science fair where young programmers of 5th and 6th grades share their Scratch knowledge and provide live demos of their work in a non-competitive environment.
Zeile 296: Zeile 244:
 
Our aim is to continue improving the Scratch Eguna’s methodology to engage more and more people in this participative learning approach. Therefore, this year we will invite students from the 1st Stage of Secondary School to take part in Scratch Eguna in order to show new ways of using Scratch to younger participants. From our perspective, fostering teamwork, creativity, and interest in research are the most valuable outcomes of Scratch Eguna, and we firmly believe our future society will take advantage from them.
 
Our aim is to continue improving the Scratch Eguna’s methodology to engage more and more people in this participative learning approach. Therefore, this year we will invite students from the 1st Stage of Secondary School to take part in Scratch Eguna in order to show new ways of using Scratch to younger participants. From our perspective, fostering teamwork, creativity, and interest in research are the most valuable outcomes of Scratch Eguna, and we firmly believe our future society will take advantage from them.
 
" |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/Scratch%20Eguna-%20from%20Scratch%20Day%20to%20Scratch%20every%20day.pdf |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
 
" |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/Scratch%20Eguna-%20from%20Scratch%20Day%20to%20Scratch%20every%20day.pdf |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
== [62 T-22] ==
+
== [62 T-22] == {{S13bcnEvent|serial= 55 |code= 62 T-22 |name= Rubén del Río |copresenter= Pablo Garaizar, DeustoTech Learning, University of Deusto |organisation= University of Deusto |title= Video-games 101: Unleashing the potential of students and teachers to create fun stuff |teaser= |description= "Since 2006, hundreds of learning resources about Scratch have been developed and shared through the Internet. Therefore, learning how to install Scratch, arrange the blocks, upload projects, or create simple animations is straightforward for younger scratchers. However, they often realize that knowing how to use the Scratch programming environment does not necessarily mean knowing how to develop video-games. Moreover, teachers are usually not aware that their Mathematics, Physics or Arts knowledge can easily turned into video-game programming skills. With the purpose of helping both students and teachers to develop their own video-games in mind, we have created an online course that will be open and freely available for everyone.
{{S13bcnEvent|serial= 55 |code= [62 T-22] |name= Rubén del Río |copresenter= Pablo Garaizar, DeustoTech Learning, University of Deusto |organisation= University of Deusto |title= Video-games 101: Unleashing the potential of students and teachers to create fun stuff |teaser= |description= "Since 2006, hundreds of learning resources about Scratch have been developed and shared through the Internet. Therefore, learning how to install Scratch, arrange the blocks, upload projects, or create simple animations is straightforward for younger scratchers. However, they often realize that knowing how to use the Scratch programming environment does not necessarily mean knowing how to develop video-games. Moreover, teachers are usually not aware that their Mathematics, Physics or Arts knowledge can easily turned into video-game programming skills. With the purpose of helping both students and teachers to develop their own video-games in mind, we have created an online course that will be open and freely available for everyone.
 
  
 
The course covers several kinds of video-games and provides step-by-step tutorials to build them from scratch. The first section explains typical videogame mechanisms (i.e., scores, stages, etc.). The second section shows how to build a simple “snake” game using Scratch 2.0 new features like cloning or saving high scores in the Cloud. Section 3 is aimed to create a “Pang” version where simple Physics knowledge is needed to define the movements of the balls. In the fourth section of the course, we use a “Pac-Man”-like game to introduce basic concepts of Artificial Intelligence. Section 5 is focused on horizontal scrolling games like “Super Mario”. Non-arcade video-games are explained in section 6 with a two-player “Checkers” videogame. Finally, miscellaneous demos and proof-of-concepts are shown in section 7.
 
The course covers several kinds of video-games and provides step-by-step tutorials to build them from scratch. The first section explains typical videogame mechanisms (i.e., scores, stages, etc.). The second section shows how to build a simple “snake” game using Scratch 2.0 new features like cloning or saving high scores in the Cloud. Section 3 is aimed to create a “Pang” version where simple Physics knowledge is needed to define the movements of the balls. In the fourth section of the course, we use a “Pac-Man”-like game to introduce basic concepts of Artificial Intelligence. Section 5 is focused on horizontal scrolling games like “Super Mario”. Non-arcade video-games are explained in section 6 with a two-player “Checkers” videogame. Finally, miscellaneous demos and proof-of-concepts are shown in section 7.
  
 
We want to explain how to create completely finished games, not simple demos. Therefore, each section shows every aspect involved in their development (i.e., architecture, design, fx, coding). In summary, our aim is to create an environment where students and teachers could learn how to use their Mathematics, Physics, or Arts knowledge in a fun-oriented way." |type= Presentation |file= |RoomName= E |RoomName= FAMILY LAB |RoomSprite= Wizard |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
 
We want to explain how to create completely finished games, not simple demos. Therefore, each section shows every aspect involved in their development (i.e., architecture, design, fx, coding). In summary, our aim is to create an environment where students and teachers could learn how to use their Mathematics, Physics, or Arts knowledge in a fun-oriented way." |type= Presentation |file= |RoomName= E |RoomName= FAMILY LAB |RoomSprite= Wizard |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
== [64 I-2] ==
+
== [64 I-2] == {{S13bcnEvent|serial= 57 |code= 64 I-2 |name= Jon Bustillo |copresenter= |organisation= University of the Basque Country |title= Learning Scratch in a prision |teaser= |description= "We have found that the influence of being working with Scratch goes beyond motivation and learning how to program (also important). Some professionals of the prison (not into the investigation) reported changes in the behavior of the prisoners who took part in the experiment. They said that they had observed a change in how prisoners organized their thinking way (more logical) and their communication skills. This effect comes back to the previous state some days after they stopped working with Scratch.
{{S13bcnEvent|serial= 57 |code= [64 I-2] |name= Jon Bustillo |copresenter= |organisation= University of the Basque Country |title= Learning Scratch in a prision |teaser= |description= "We have found that the influence of being working with Scratch goes beyond motivation and learning how to program (also important). Some professionals of the prison (not into the investigation) reported changes in the behavior of the prisoners who took part in the experiment. They said that they had observed a change in how prisoners organized their thinking way (more logical) and their communication skills. This effect comes back to the previous state some days after they stopped working with Scratch.
 
 
I know I've not enough data to demonstrate changes in the behavior & thinking process but I feel Scratch have had a direct influence" |type= Ignite Presentation |file= |RoomName= E |RoomName= FAMILY LAB |RoomSprite= Wizard |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
 
I know I've not enough data to demonstrate changes in the behavior & thinking process but I feel Scratch have had a direct influence" |type= Ignite Presentation |file= |RoomName= E |RoomName= FAMILY LAB |RoomSprite= Wizard |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
== [65 T-24] ==
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== [65 T-24] == {{S13bcnEvent|serial= 58 |code= 65 T-24 |name= Olga Mironova |copresenter= Kersti Antoi, Irina Amitan, Juri Vilipold, Jaan Ubi |organisation= Tallinn University of Technology |title= The Use of Scratch in Estonia |teaser= |description= "Since 2008, Scratch is being used, in Tallinn University of Technology (TUT), as a tool for teaching the fundamentals of programming for most specializations, including both the IT field as well as the students of other fields. It is essential, especially, for the non-information technology fields, for whom it enables an easier and quicker way of grasping the main concepts and methods of programming, algorithming and modeling as well as application development and design. Scratch is being used in first practice sessions – for 6 to 10 hours. The classes using Scratch are followed by making use of Visual Basic and, in the case of non-information technology students, of VBA.  
{{S13bcnEvent|serial= 58 |code= [65 T-24] |name= Olga Mironova |copresenter= Kersti Antoi, Irina Amitan, Juri Vilipold, Jaan Ubi |organisation= Tallinn University of Technology |title= The Use of Scratch in Estonia |teaser= |description= "Since 2008, Scratch is being used, in Tallinn University of Technology (TUT), as a tool for teaching the fundamentals of programming for most specializations, including both the IT field as well as the students of other fields. It is essential, especially, for the non-information technology fields, for whom it enables an easier and quicker way of grasping the main concepts and methods of programming, algorithming and modeling as well as application development and design. Scratch is being used in first practice sessions – for 6 to 10 hours. The classes using Scratch are followed by making use of Visual Basic and, in the case of non-information technology students, of VBA.  
 
 
We have, for years, made use of Excel’s VBA, as a programming environment, whilst teaching to non-information technology students. According to our approach, VBA and Scratch have a lot in common. An Excel worksheet, is a big canvas, onto which a number of of graphical objects can be placed. There are a number of VBA methods and functions that that have unambiguous equivalents in the form of Scratch blocks (e.g. set color). We provide beginners with ready-made procedures, to be used as ‘black-boxes’. For example, we have procedures, that correspond to Scratch blocks wait, move, glide, touching etc. The primary control statements of VBA and Scratch are closely akin. All this enables a faster transition to more serious tasks we undertake in VBA.
 
We have, for years, made use of Excel’s VBA, as a programming environment, whilst teaching to non-information technology students. According to our approach, VBA and Scratch have a lot in common. An Excel worksheet, is a big canvas, onto which a number of of graphical objects can be placed. There are a number of VBA methods and functions that that have unambiguous equivalents in the form of Scratch blocks (e.g. set color). We provide beginners with ready-made procedures, to be used as ‘black-boxes’. For example, we have procedures, that correspond to Scratch blocks wait, move, glide, touching etc. The primary control statements of VBA and Scratch are closely akin. All this enables a faster transition to more serious tasks we undertake in VBA.
 
As a result of our initiative, a non-mandatory course ‘Fundamentals of Application Development and Programming’ has been included in the curricula of Estonian high-schools. Currently we are in the final phase of developing study materials, testing them in pilot schools as well as during classes held for high school students and teachers in TUT. Scratch is used for programming – in the main module (20-25 hours). An additional module (10-15 hours), applies a text-based programming language – VBA or Python.
 
As a result of our initiative, a non-mandatory course ‘Fundamentals of Application Development and Programming’ has been included in the curricula of Estonian high-schools. Currently we are in the final phase of developing study materials, testing them in pilot schools as well as during classes held for high school students and teachers in TUT. Scratch is used for programming – in the main module (20-25 hours). An additional module (10-15 hours), applies a text-based programming language – VBA or Python.
 
" |type= Presentation |file= |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
 
" |type= Presentation |file= |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
== [66 T-25] ==
+
== [66 T-25] == {{S13bcnEvent|serial= 59 |code= 66 T-25 |name= Joao Orvalho |copresenter= Carlos Joaquim Luis, Ana Rita Teixeira |organisation= Polytechnic Institute of Coimbra - Portugal |title= Time Learning Game with Special Educational Needs Children |teaser= |description= "Time is a complex issue. To understand its dimensions and relationships is needed a process of teaching and learning, which is not an easy task when dealing with students with special educational needs (SEN's), due to cognitive deficits, require activities that explore issues reflective, as is the case of time. For such, a game developed in Scratch for time learning, which is a concept fun and educational, for stimulating allowed students with dyslexia, with some form of cerebral palsy, impaired concentration, psychomotor developmental delay, between other dimensions flagged for special education and rehabilitation.
{{S13bcnEvent|serial= 59 |code= [66 T-25] |name= Joao Orvalho |copresenter= Carlos Joaquim Luis, Ana Rita Teixeira |organisation= Polytechnic Institute of Coimbra - Portugal |title= Time Learning Game with Special Educational Needs Children |teaser= |description= "Time is a complex issue. To understand its dimensions and relationships is needed a process of teaching and learning, which is not an easy task when dealing with students with special educational needs (SEN's), due to cognitive deficits, require activities that explore issues reflective, as is the case of time. For such, a game developed in Scratch for time learning, which is a concept fun and educational, for stimulating allowed students with dyslexia, with some form of cerebral palsy, impaired concentration, psychomotor developmental delay, between other dimensions flagged for special education and rehabilitation.
 
 
The Scratch game follows the model of traditional watch hands, easy to read and manipulation, where questions are raised accompanied by audio and written form. With the integration of sensors board Picoboard, the interaction with the clock to execute bids placed on issues may be made by a joystick, a steering wheel, a mouse, a external buttons to keyboard or other interface. As children have difficulty in accurately handling, the labelling of the hours and minutes, the pointer has a tolerance of 15 degrees to each side. The game has simple rules with 3 difficulty levels and was developed as part of a Masters of Human-Computer Interaction (HCI) program in Polytechnic  Institute of Coimbra - Portugal, where human factors of context and usability aspects are learning elements in Scratch. In this context of HCI, this experience serves to study and to analyse the impact of Scratch in the interactive educational environments with SEN children.
 
The Scratch game follows the model of traditional watch hands, easy to read and manipulation, where questions are raised accompanied by audio and written form. With the integration of sensors board Picoboard, the interaction with the clock to execute bids placed on issues may be made by a joystick, a steering wheel, a mouse, a external buttons to keyboard or other interface. As children have difficulty in accurately handling, the labelling of the hours and minutes, the pointer has a tolerance of 15 degrees to each side. The game has simple rules with 3 difficulty levels and was developed as part of a Masters of Human-Computer Interaction (HCI) program in Polytechnic  Institute of Coimbra - Portugal, where human factors of context and usability aspects are learning elements in Scratch. In this context of HCI, this experience serves to study and to analyse the impact of Scratch in the interactive educational environments with SEN children.
 
" |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/time_learning_game_sen_screens.pdf |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
 
" |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/time_learning_game_sen_screens.pdf |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
== [67 W-1] ==
+
== [67 W-1] == {{S13bcnEvent|serial= 60 |code= 67 W-1 |name= Champika Fernando |copresenter= Ricarose Roque, Sayamindu Dasgupta, John Maloney - MIT Scratch Team |organisation= MIT Scratch Team |title= Introduction to Scratch 2.0 |teaser= |description= New to Scratch 2.0? In this workshop, members of the MIT Scratch Team will introduce you to the big ideas underlying Scratch 2.0 and strategies for using it. We will explore and experiment with the basic features through hands-on activities. Learn how to create, remix, and share projects in your browser, create your own programming blocks, share sprites across projects, and much more! Please bring your own laptop. |type= Workshop |file= |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
{{S13bcnEvent|serial= 60 |code= [67 W-1] |name= Champika Fernando |copresenter= Ricarose Roque, Sayamindu Dasgupta, John Maloney - MIT Scratch Team |organisation= MIT Scratch Team |title= Introduction to Scratch 2.0 |teaser= |description= New to Scratch 2.0? In this workshop, members of the MIT Scratch Team will introduce you to the big ideas underlying Scratch 2.0 and strategies for using it. We will explore and experiment with the basic features through hands-on activities. Learn how to create, remix, and share projects in your browser, create your own programming blocks, share sprites across projects, and much more! Please bring your own laptop. |type= Workshop |file= |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
+
== [69 W-5] == {{S13bcnEvent|serial= 62 |code= 69 W-5 |name= Sayamindu Dasgupta |copresenter= John Maloney, Ricarose Roque, Champika Fernando - MIT Scratchteam |organisation= MIT Scratchteam |title= MapScratch: Geographical Information with Scratch 2.0 |teaser= |description= MapScratch is an experimental (still unreleased) feature in Scratch 2.0 that allows users to create interactive tours, games, and data visualizations with real-world geographical data and maps. This workshop will introduce MapScratch to participants, who will get a chance to make and share projects using the experimental map blocks. The workshop will also include a discussion on possible applications of MapScratch in various contexts (science projects, storytelling, games, etc.). Participants are expected to be familiar with the basics of Scratch 2.0 and should bring their own laptop. |type= Workshop |file= |RoomName= C |RoomName= LECTURE ROOM C |RoomSprite= Girl Wizard |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
== [69 W-5] ==
+
== [70 P-] == {{S13bcnEvent|serial= 63 |code= 70 P- |name= Ana Rita Assunção Teixeira |copresenter= João Gilberto de Matos Orvalho, Diogo Ribeiro Sérgio - ESEC |organisation= ESEC |title= Scratch for visually impaired children – Fruit Slicer |teaser= |description= The idea of this study was to develop the game "Fruit Slicer" in Scratch using a new interaction form based on the recognition of sounds and textures. Fruit Slicer is based on the Fruit Ninja game for smartphones and tablets, but with a new approach to the game style and interaction. The game‘s implementation was based on the combination of the MakeyMakey board with the use of real fruit  as the controller. Instead of slicing fruits with his fingers through touch gestures in Fruit Slicer the player has to hit the corresponding fruit in front of him. The player can assimilate the shapes and textures of the fruits and hit them when the game calls out for them through audio signals.There are two different modes, classic and zen. In classic mode fruits are launched from the bottom of the screen.The player has to hit the corresponding fruit on screen with the real one in front of him, thus slicing it and scoring points. The fruits are launched randomly, and if one goes back to the starting point without being sliced, the player looses one life. In zen mode its the same gameplay but with a timer.In this mode the player doesn’t lose any lives. This type of interaction makes the gaming experience more immersive and fun to the players with the added educational knowledge they get from setting up and understanding how the controller work. The goal is for the player to interact with the system in a more immersive way, thus allowing new applications to target different populations. The great newness of using this concept is its adaptation to visually impaired children. The game is being  ongoing tested  by a small group  of visually impaired children and the  preliminary results  are very promising.  Consistent test will be done to measure the performance and the suitability of the game to the target population. The novelty of this work is to interpret the suitability of Scratch to new forms of interaction using a different target population: children with visual impairment. |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/FruitSlicer.zip |RoomName= C |RoomName= LECTURE ROOM C |RoomSprite= Girl Wizard |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
{{S13bcnEvent|serial= 62 |code= [69 W-5] |name= Sayamindu Dasgupta |copresenter= John Maloney, Ricarose Roque, Champika Fernando - MIT Scratchteam |organisation= MIT Scratchteam |title= MapScratch: Geographical Information with Scratch 2.0 |teaser= |description= MapScratch is an experimental (still unreleased) feature in Scratch 2.0 that allows users to create interactive tours, games, and data visualizations with real-world geographical data and maps. This workshop will introduce MapScratch to participants, who will get a chance to make and share projects using the experimental map blocks. The workshop will also include a discussion on possible applications of MapScratch in various contexts (science projects, storytelling, games, etc.). Participants are expected to be familiar with the basics of Scratch 2.0 and should bring their own laptop. |type= Workshop |file= |RoomName= C |RoomName= LECTURE ROOM C |RoomSprite= Girl Wizard |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
+
== [71 I-1] == {{S13bcnEvent|serial= 64 |code= 71 I-1 |name= Joao Orvalho |copresenter= |organisation= Polytechnic  Institute of Coimbra - Portugal |title= Computational thinking with Scratch in teachers education |teaser= Learning Scratch for computational and creative thinking: as a new approach to enhance the primary school teacher education. |description= The teaching of ICT in schools has come in for much criticism. The question of what children should be learning in ICT lessons is one that increasingly preoccupies teachers and educators. This is a huge discussion in UK, USA and in some other countries. For example, in UK there has been a flurry of activity to introduce programming to children at an early age, ex. Code Club. In Portugal the education of primary teachers is mostly done by Colleges of Education. However, these schools do not prepare future teachers to teach the young to develop the interactive contents, developing logical problem solving. For this reason, at the College of Education Polytechnic Institute of Coimbra, four years ago we started a program of training of students in the 1st year of the degree of primary school teachers with Scratch. Over this time, we have followed their progress and see there are much to fix, especially in the development of the concept of computational thinking, and to change, especially in the thought of the ICT curriculum in primary schools. |type= Ignite Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/JO-conf_scratch__computational%20thinking.pdf |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
== [70 P-] ==
+
== [72 T-1] == {{S13bcnEvent|serial= 65 |code= 72 T-1 |name= Uwe Geisler |copresenter= |organisation= famity.de |title= Just 0 and 1? Science Shows on Computer Science - including live scratch programming with the audience |teaser= |description= "The author has proven that computer science basics may well be joyful and entertaining for a broad audience including kids at science communication events. These Science Shows so far cover as diverse topics as boolean logic, information theory and or complexity
{{S13bcnEvent|serial= 63 |code= [70 P-] |name= Ana Rita Assunção Teixeira |copresenter= João Gilberto de Matos Orvalho, Diogo Ribeiro Sérgio - ESEC |organisation= ESEC |title= Scratch for visually impaired children – Fruit Slicer |teaser= |description= The idea of this study was to develop the game "Fruit Slicer" in Scratch using a new interaction form based on the recognition of sounds and textures. Fruit Slicer is based on the Fruit Ninja game for smartphones and tablets, but with a new approach to the game style and interaction. The game‘s implementation was based on the combination of the MakeyMakey board with the use of real fruit  as the controller. Instead of slicing fruits with his fingers through touch gestures in Fruit Slicer the player has to hit the corresponding fruit in front of him. The player can assimilate the shapes and textures of the fruits and hit them when the game calls out for them through audio signals.There are two different modes, classic and zen. In classic mode fruits are launched from the bottom of the screen.The player has to hit the corresponding fruit on screen with the real one in front of him, thus slicing it and scoring points. The fruits are launched randomly, and if one goes back to the starting point without being sliced, the player looses one life. In zen mode its the same gameplay but with a timer.In this mode the player doesn’t lose any lives. This type of interaction makes the gaming experience more immersive and fun to the players with the added educational knowledge they get from setting up and understanding how the controller work. The goal is for the player to interact with the system in a more immersive way, thus allowing new applications to target different populations. The great newness of using this concept is its adaptation to visually impaired children. The game is being  ongoing tested  by a small group  of visually impaired children and the  preliminary results  are very promising.  Consistent test will be done to measure the performance and the suitability of the game to the target population. The novelty of this work is to interpret the suitability of Scratch to new forms of interaction using a different target population: children with visual impairment. |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/FruitSlicer.zip |RoomName= C |RoomName= LECTURE ROOM C |RoomSprite= Girl Wizard |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
 
== [71 I-1] ==
 
{{S13bcnEvent|serial= 64 |code= [71 I-1] |name= Joao Orvalho |copresenter= |organisation= Polytechnic  Institute of Coimbra - Portugal |title= Computational thinking with Scratch in teachers education |teaser= Learning Scratch for computational and creative thinking: as a new approach to enhance the primary school teacher education. |description= The teaching of ICT in schools has come in for much criticism. The question of what children should be learning in ICT lessons is one that increasingly preoccupies teachers and educators. This is a huge discussion in UK, USA and in some other countries. For example, in UK there has been a flurry of activity to introduce programming to children at an early age, ex. Code Club. In Portugal the education of primary teachers is mostly done by Colleges of Education. However, these schools do not prepare future teachers to teach the young to develop the interactive contents, developing logical problem solving. For this reason, at the College of Education Polytechnic Institute of Coimbra, four years ago we started a program of training of students in the 1st year of the degree of primary school teachers with Scratch. Over this time, we have followed their progress and see there are much to fix, especially in the development of the concept of computational thinking, and to change, especially in the thought of the ICT curriculum in primary schools. |type= Ignite Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/JO-conf_scratch__computational%20thinking.pdf |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
 
== [72 T-1] ==
 
{{S13bcnEvent|serial= 65 |code= [72 T-1] |name= Uwe Geisler |copresenter= |organisation= famity.de |title= Just 0 and 1? Science Shows on Computer Science - including live scratch programming with the audience |teaser= |description= "The author has proven that computer science basics may well be joyful and entertaining for a broad audience including kids at science communication events. These Science Shows so far cover as diverse topics as boolean logic, information theory and or complexity
 
 
which are didactically broken down to fit into time slots of 45 minutes or even less.
 
which are didactically broken down to fit into time slots of 45 minutes or even less.
 
The talk gives a short overview on the work done so far and proposes a new piece in the series where there is live programming with scratch done with (and by) the audience. First experiences with that approach will be reported.
 
The talk gives a short overview on the work done so far and proposes a new piece in the series where there is live programming with scratch done with (and by) the audience. First experiences with that approach will be reported.
Zeile 341: Zeile 280:
 
A piece of my work on youtube (TEDxYouth Conference):
 
A piece of my work on youtube (TEDxYouth Conference):
 
http://www.youtube.com/watch?v=060qkEla37M (in german)" |type= Presentation |file= |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
 
http://www.youtube.com/watch?v=060qkEla37M (in german)" |type= Presentation |file= |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
== [74 T-10] ==
+
== [74 T-10] == {{S13bcnEvent|serial= 66 |code= 74 T-10 |name= Martin Wollenweber |copresenter= Jonatan Mosner |organisation= scratch-dach.info, the German language Scratch wiki |title= International Scratch-Wikis in native languages: World Wide Wikis |teaser= |description= "Scratch and Wikis are a wonderful connection that now gets more international.
{{S13bcnEvent|serial= 66 |code= [74 T-10] |name= Martin Wollenweber |copresenter= Jonatan Mosner |organisation= scratch-dach.info, the German language Scratch wiki |title= International Scratch-Wikis in native languages: World Wide Wikis |teaser= |description= "Scratch and Wikis are a wonderful connection that now gets more international.
 
 
After the English Scratch Wiki started independently 2008 like a grassroots movement “By Scratchers for Scratchers”, the Scratch Team saw it and helped to establish it by integrate it in the Scratch website.
 
After the English Scratch Wiki started independently 2008 like a grassroots movement “By Scratchers for Scratchers”, the Scratch Team saw it and helped to establish it by integrate it in the Scratch website.
 
The first international ""sister-projects"" was the DACH-Scratch-Wiki in the German language that started in February 2012 again independentlywith a very active community from Germany, Austria, and Switzerland. The Scratch Team decided to encourages Scratch communities of other languages to build up their own Wikis and to help them, but also to let them independently.
 
The first international ""sister-projects"" was the DACH-Scratch-Wiki in the German language that started in February 2012 again independentlywith a very active community from Germany, Austria, and Switzerland. The Scratch Team decided to encourages Scratch communities of other languages to build up their own Wikis and to help them, but also to let them independently.
Zeile 353: Zeile 291:
 
If your native language is not English or you are interested in foreign languages, you are invited to found a wiki or contribute in an already existing Scratch Wiki of your native language.  
 
If your native language is not English or you are interested in foreign languages, you are invited to found a wiki or contribute in an already existing Scratch Wiki of your native language.  
 
At Scratch Connecting Worlds 2013 in Barcelona we hope to meet other Scratch-Wiki-authors and admins and to motivate other language communities to build up their native Scratch-Wikis, that could all be linked by Interwiki, like it in Wikipedia. " |type= Panel Discussion |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
 
At Scratch Connecting Worlds 2013 in Barcelona we hope to meet other Scratch-Wiki-authors and admins and to motivate other language communities to build up their native Scratch-Wikis, that could all be linked by Interwiki, like it in Wikipedia. " |type= Panel Discussion |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
== [75 P-] ==
+
== [75 P-] == {{S13bcnEvent|serial= 67 |code= 75 P- |name= Tyson Spraul |copresenter= |organisation= Fort Zumwalt School District / Shanghai American School |title= Scratch It On: Creating a Progressive Story in Scratch |teaser= Make computing meaningful with collaboration, storytelling, and social issue themes-- Scratch It On |description= This poster describes a project where students from two American elementary classes, in different parts of the country, collaborated on Earth Day-themed progressive stories using Scratch. A group of students from the first class began the stories, then “passed it on” to the second class by sharing them on the Scratch website. Students from the second class then analyzed the story and code that had been written and continued the story by adding the next act. The developing story was passed back back and forth until completed. Throughout the project, the two classes were also involved in blogging and Skyping as a means to connect. The poster includes a discussion of how meaningful social contexts can help computing appeal to a wider variety of learners. |type= Poster/Demo |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
{{S13bcnEvent|serial= 67 |code= [75 P-] |name= Tyson Spraul |copresenter= |organisation= Fort Zumwalt School District / Shanghai American School |title= Scratch It On: Creating a Progressive Story in Scratch |teaser= Make computing meaningful with collaboration, storytelling, and social issue themes-- Scratch It On |description= This poster describes a project where students from two American elementary classes, in different parts of the country, collaborated on Earth Day-themed progressive stories using Scratch. A group of students from the first class began the stories, then “passed it on” to the second class by sharing them on the Scratch website. Students from the second class then analyzed the story and code that had been written and continued the story by adding the next act. The developing story was passed back back and forth until completed. Throughout the project, the two classes were also involved in blogging and Skyping as a means to connect. The poster includes a discussion of how meaningful social contexts can help computing appeal to a wider variety of learners. |type= Poster/Demo |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
+
== [76 W-2] == {{S13bcnEvent|serial= 68 |code= 76 W-2 |name= Brian Harvey |copresenter= "Jens Mönig, MioSoft Corp.
== [76 W-2] ==
 
{{S13bcnEvent|serial= 68 |code= [76 W-2] |name= Brian Harvey |copresenter= "Jens Mönig, MioSoft Corp.
 
 
Dan Garcia, UC Berkeley
 
Dan Garcia, UC Berkeley
 
" |organisation= UC Berkeley |title= Snap! (Build Your Own Blocks) |teaser= |description= "This workshop is for high school and college teachers of general-interest (""CS 0"") CS courses. It presents the programming environment used in two of the five initial AP CS Principles pilot courses.
 
" |organisation= UC Berkeley |title= Snap! (Build Your Own Blocks) |teaser= |description= "This workshop is for high school and college teachers of general-interest (""CS 0"") CS courses. It presents the programming environment used in two of the five initial AP CS Principles pilot courses.
 
SNAP! (Build Your Own Blocks) is a free, graphical, drag-and-drop programming language inspired by and modeled on Scratch. Scratch, designed for 8-14 year olds, models programs as ""scripts"" without names, arguments, or return values. SNAP! adds support for older learners (14-20) by adding named procedures (thus recursion), procedures as data (thus higher order functions) structured lists, and sprites as first class objects with inheritance.
 
SNAP! (Build Your Own Blocks) is a free, graphical, drag-and-drop programming language inspired by and modeled on Scratch. Scratch, designed for 8-14 year olds, models programs as ""scripts"" without names, arguments, or return values. SNAP! adds support for older learners (14-20) by adding named procedures (thus recursion), procedures as data (thus higher order functions) structured lists, and sprites as first class objects with inheritance.
 
Participants will learn SNAP! through discussion, programming exercises, and exploration. See http://snap.berkeley.edu for details. Laptop required." |type= Workshop |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
 
Participants will learn SNAP! through discussion, programming exercises, and exploration. See http://snap.berkeley.edu for details. Laptop required." |type= Workshop |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
== [77 D-3] ==
+
== [77 D-3] == {{S13bcnEvent|serial= 69 |code= 77 D-3 |name= Dan Garcia |copresenter= "Brian Harvey, UC Berkeley (co-developer of BJC)
{{S13bcnEvent|serial= 69 |code= [77 D-3] |name= Dan Garcia |copresenter= "Brian Harvey, UC Berkeley (co-developer of BJC)
 
 
Jens Mönig, MioSoft (lead developer of Snap!)" |organisation= UC Berkeley |title= Transforming K-12 Computer Science: The Beauty and Joy of Computing |teaser= |description= "The Beauty and Joy of Computing (BJC) was chosen as one of the initial
 
Jens Mönig, MioSoft (lead developer of Snap!)" |organisation= UC Berkeley |title= Transforming K-12 Computer Science: The Beauty and Joy of Computing |teaser= |description= "The Beauty and Joy of Computing (BJC) was chosen as one of the initial
 
pilots for a new Advanced Placement high school course to be
 
pilots for a new Advanced Placement high school course to be
Zeile 378: Zeile 313:
 
http://bjc.berkeley.edu/
 
http://bjc.berkeley.edu/
 
" |type= Panel Discussion |file= |RoomName= E |RoomName= FAMILY LAB |RoomSprite= Wizard |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
 
" |type= Panel Discussion |file= |RoomName= E |RoomName= FAMILY LAB |RoomSprite= Wizard |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
== [78 P-] ==
+
== [78 P-] == {{S13bcnEvent|serial= 70 |code= 78 P- |name= Tomohito YASHIRO |copresenter= Kazushi MUKAIYAMA, Associate Professor at Future University Hakodate |organisation= Future University Hakodate |title= Material Programming |teaser= Material Programming is a visual programming development environment with material which means real blocks of Scratch. |description= "Increasing popularization of computers, programming is used by not only
{{S13bcnEvent|serial= 70 |code= [78 P-] |name= Tomohito YASHIRO |copresenter= Kazushi MUKAIYAMA, Associate Professor at Future University Hakodate |organisation= Future University Hakodate |title= Material Programming |teaser= Material Programming is a visual programming development environment with material which means real blocks of Scratch. |description= "Increasing popularization of computers, programming is used by not only
 
 
professionals but also ordinal people. Therefore, we need more
 
professionals but also ordinal people. Therefore, we need more
 
easy-to-use programming environment rapidly. Scratch is a good example
 
easy-to-use programming environment rapidly. Scratch is a good example
Zeile 387: Zeile 321:
 
programming development environment using with real blocks.
 
programming development environment using with real blocks.
 
Additionally, we observed people who use this environment in an exhibition." |type= Poster/Demo |file= http://www.scratch2013bcn.org/sites/default/files/webform/screen_shot.png |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
 
Additionally, we observed people who use this environment in an exhibition." |type= Poster/Demo |file= http://www.scratch2013bcn.org/sites/default/files/webform/screen_shot.png |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
== [79 T-21] ==
+
== [79 T-21] == {{S13bcnEvent|serial= 71 |code= 79 T-21 |name= Samir Saidani |copresenter= |organisation= Junior Studio |title= Playing Scratch with Multiple Hands : a Five-year Experience |teaser= |description= "Five years ago, we have started an initiative called Junior Studio. The Jr
{{S13bcnEvent|serial= 71 |code= [79 T-21] |name= Samir Saidani |copresenter= |organisation= Junior Studio |title= Playing Scratch with Multiple Hands : a Five-year Experience |teaser= |description= "Five years ago, we have started an initiative called Junior Studio. The Jr
 
 
Studio is a learning environment based on live sharing and creating
 
Studio is a learning environment based on live sharing and creating
 
collaboratively, inspired by Pixar Studio innovative management and designed to
 
collaboratively, inspired by Pixar Studio innovative management and designed to
Zeile 401: Zeile 334:
 
videos of the way young people connect to their environment. We will propose at
 
videos of the way young people connect to their environment. We will propose at
 
the end some improvements to Scratch when used intensively for team projects." |type= Presentation |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
 
the end some improvements to Scratch when used intensively for team projects." |type= Presentation |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
== ==
+
== == {{S13bcnEvent|serial= |code= - |name= Ferran Mas |copresenter= Carme Matas |organisation= Teacher Dep Education Generalitat Catalonia |title= Scratch for Virtual Worlds in 3D |teaser= |description= We explain how can work with Scratch applied at Virtual Worlds in 3D. All software used are portable( server virtual World and Scratch and another on-line programming plataforms) , and we can use it from USB. There are one opportunity of work with virtual elements of robotics.  |type= Poster/Demo |file= |RoomName= |RoomName= |RoomSprite= |DateNumber= |Date= |DateName= |DateNameGerman= |TimeNumber= |TimeSlot= }}
{{S13bcnEvent|serial= |code= |name= Ferran Mas |copresenter= Carme Matas |organisation= Teacher Dep Education Generalitat Catalonia |title= Scratch for Virtual Worlds in 3D |teaser= |description= We explain how can work with Scratch applied at Virtual Worlds in 3D. All software used are portable( server virtual World and Scratch and another on-line programming plataforms) , and we can use it from USB. There are one opportunity of work with virtual elements of robotics.  |type= Poster/Demo |file= |RoomName= |RoomName= |RoomSprite= |DateNumber= |Date= |DateName= |DateNameGerman= |TimeNumber= |TimeSlot= }}
+
== [82 W-3] == {{S13bcnEvent|serial= 74 |code= 82 W-3 |name= Sayamindu Dasgupta |copresenter= "John Maloney, MIT Scratch Team
== [82 W-3] ==
 
{{S13bcnEvent|serial= 74 |code= [82 W-3] |name= Sayamindu Dasgupta |copresenter= "John Maloney, MIT Scratch Team
 
 
Ricarose Roque,  MIT Scratch Team
 
Ricarose Roque,  MIT Scratch Team
 
Champika Fernando, MIT Scratch Team" |organisation= MIT Scratch Team |title= Scratch 2.0: Diving Deeper |teaser= |description= Scratch 2.0 adds a variety of advanced programming features, making possible new types of projects, and connecting to important computer-science concepts. In this workshop, we will explore some of these programming features through hands-on activities, show-and-tell, and discussions. Topics we will cover include how to create procedures, explore recursion, spawn new sprites from ... and store variables and lists in the cloud. Participants are expected to be familiar with the basics of Scratch 2.0 and should bring their own laptop. |type= Workshop |file= |RoomName= E |RoomName= FAMILY LAB |RoomSprite= Wizard |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
 
Champika Fernando, MIT Scratch Team" |organisation= MIT Scratch Team |title= Scratch 2.0: Diving Deeper |teaser= |description= Scratch 2.0 adds a variety of advanced programming features, making possible new types of projects, and connecting to important computer-science concepts. In this workshop, we will explore some of these programming features through hands-on activities, show-and-tell, and discussions. Topics we will cover include how to create procedures, explore recursion, spawn new sprites from ... and store variables and lists in the cloud. Participants are expected to be familiar with the basics of Scratch 2.0 and should bring their own laptop. |type= Workshop |file= |RoomName= E |RoomName= FAMILY LAB |RoomSprite= Wizard |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
== [83 T-28] ==
+
== [83 T-28] == {{S13bcnEvent|serial= 75 |code= 83 T-28 |name= Xabier Basogain Olabe |copresenter= |organisation= University of Basque Country |title= Fostering the Study of Scratch in Schools of Education through Seminars and Webinars |teaser= |description= "This article describes a set of experiences that took place over the 2012-13 academic calendar in three Spanish Schools of Education on the topic of the use of Scratch.
{{S13bcnEvent|serial= 75 |code= [83 T-28] |name= Xabier Basogain Olabe |copresenter= |organisation= University of Basque Country |title= Fostering the Study of Scratch in Schools of Education through Seminars and Webinars |teaser= |description= "This article describes a set of experiences that took place over the 2012-13 academic calendar in three Spanish Schools of Education on the topic of the use of Scratch.
 
 
The goal of these experiences was to present the Scratch programming environment to future teachers of elementary school. These teachers will soon experience curricular changes in their future profession. These changes include the integration of the computer as part of the curriculum.
 
The goal of these experiences was to present the Scratch programming environment to future teachers of elementary school. These teachers will soon experience curricular changes in their future profession. These changes include the integration of the computer as part of the curriculum.
 
During these meetings we explored the current content of mathematics in the curriculum. This exploration revealed that the majority of problems studied in mathematics respond to a common structure. We called these problems type-A problems.  
 
During these meetings we explored the current content of mathematics in the curriculum. This exploration revealed that the majority of problems studied in mathematics respond to a common structure. We called these problems type-A problems.  
Zeile 417: Zeile 347:
 
The students of the University of Alicante and the University of the Basque Country participated in face to face seminars, while the students of the University of Extremadura participated via webinars.
 
The students of the University of Alicante and the University of the Basque Country participated in face to face seminars, while the students of the University of Extremadura participated via webinars.
 
This experience has allowed us to discover the relative little value attached to type-A problems. Type-B problems on the other hand have been found to be of great value and interest. Scratch was the environment that allowed us to explore type-B problems." |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/Xabier_Basogain_suporting%20material.pdf |RoomName= E |RoomName= FAMILY LAB |RoomSprite= Wizard |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
 
This experience has allowed us to discover the relative little value attached to type-A problems. Type-B problems on the other hand have been found to be of great value and interest. Scratch was the environment that allowed us to explore type-B problems." |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/Xabier_Basogain_suporting%20material.pdf |RoomName= E |RoomName= FAMILY LAB |RoomSprite= Wizard |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
== [84 W-6] ==
+
== [84 W-6] == {{S13bcnEvent|serial= 76 |code= 84 W-6 |name= Connor Hudson |copresenter= |organisation= Self |title= Creating Hardware Extensions for Snap! |teaser= Learn how to program extensions for Snap! and start interacting with the real world! |description= "In this workshop, participants will learn how to create hardware extensions for the Snap! programming language. Participants will get hands-on experience with:
{{S13bcnEvent|serial= 76 |code= [84 W-6] |name= Connor Hudson |copresenter= |organisation= Self |title= Creating Hardware Extensions for Snap! |teaser= Learn how to program extensions for Snap! and start interacting with the real world! |description= "In this workshop, participants will learn how to create hardware extensions for the Snap! programming language. Participants will get hands-on experience with:
 
 
• The Python language
 
• The Python language
 
• Finding compatible hardware
 
• Finding compatible hardware
Zeile 426: Zeile 355:
 
• Creating hardware-specific blocks
 
• Creating hardware-specific blocks
 
" |type= Workshop |file= |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
 
" |type= Workshop |file= |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
== [85 T-19] ==
+
== [85 T-19] == {{S13bcnEvent|serial= 77 |code= 85 T-19 |name= Connor Hudson |copresenter= |organisation= Self |title= Hello World: Interfacing a Web-based Programming Language with the Real World |teaser= Scratch 2.0 is web-based, which limits the ability to connect to the physical world. See how Snap! connects to the real world |description= What if you had an easy way to add ‘hackability’ to hardware with a student-friendly, easy-to-learn programming platform? Using Snap! and Python, it’s easy to code hardware extensions for practically anything that connects to a computer. This presentation discusses the process of making a hardware extension for Snap!, and the many possibilities for combining hardware platforms with the visual metaphor of Scratch. |type= Presentation |file= |RoomName= E |RoomName= FAMILY LAB |RoomSprite= Wizard |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
{{S13bcnEvent|serial= 77 |code= [85 T-19] |name= Connor Hudson |copresenter= |organisation= Self |title= Hello World: Interfacing a Web-based Programming Language with the Real World |teaser= Scratch 2.0 is web-based, which limits the ability to connect to the physical world. See how Snap! connects to the real world |description= What if you had an easy way to add ‘hackability’ to hardware with a student-friendly, easy-to-learn programming platform? Using Snap! and Python, it’s easy to code hardware extensions for practically anything that connects to a computer. This presentation discusses the process of making a hardware extension for Snap!, and the many possibilities for combining hardware platforms with the visual metaphor of Scratch. |type= Presentation |file= |RoomName= E |RoomName= FAMILY LAB |RoomSprite= Wizard |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
+
== [86 I-1] == {{S13bcnEvent|serial= 78 |code= 86 I-1 |name= Christophe THOMAS |copresenter= Forum Education Science Culture is a non profit structure based in Saint Gratien near PARIS in France. |organisation= Forum Education Science Culture |title= Top Scratch : creativity tool to imagine and program games with Scratch |teaser= |description= "Top Scratch is a new approach to imagine and program games with Scratch. This is the return of experience of our programming club to develop a new kind of pedagogy of programming game with SCRATCH. The purpose of Top Scratch is to help children to be more creative when they create their game. They have to think of the ""WHAT"" before the ""HOW TO"".
== [86 I-1] ==
 
{{S13bcnEvent|serial= 78 |code= [86 I-1] |name= Christophe THOMAS |copresenter= Forum Education Science Culture is a non profit structure based in Saint Gratien near PARIS in France. |organisation= Forum Education Science Culture |title= Top Scratch : creativity tool to imagine and program games with Scratch |teaser= |description= "Top Scratch is a new approach to imagine and program games with Scratch. This is the return of experience of our programming club to develop a new kind of pedagogy of programming game with SCRATCH. The purpose of Top Scratch is to help children to be more creative when they create their game. They have to think of the ""WHAT"" before the ""HOW TO"".
 
 
" |type= Ignite Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/Top-Scratch_Ignite_presentation_2013.zip |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
 
" |type= Ignite Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/Top-Scratch_Ignite_presentation_2013.zip |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
== [87 T-29] ==
+
== [87 T-29] == {{S13bcnEvent|serial= 79 |code= 87 T-29 |name= Eduard Muntaner Perich |copresenter= "In situ (BCN): Jordi Freixenet
{{S13bcnEvent|serial= 79 |code= [87 T-29] |name= Eduard Muntaner Perich |copresenter= "In situ (BCN): Jordi Freixenet
 
 
Videoconference: children of Shanti Bhavan school (Tamil Nadu, India)
 
Videoconference: children of Shanti Bhavan school (Tamil Nadu, India)
 
" |organisation= University of Girona |title= Inventors4Change. Invent the change you wish to see in the world |teaser= |description= "Inventors4Change is a new project led by the University of Girona (Spain). After an experience in a rural school in southern India, where we developed Robotics & Scratch workshops, and after more recent and similar experiences in some Catalan schools which are problematic because of their high rates of immigration, our team is convinced that robotics and programming (and other ICT-Media technologies) can become very important tools for introducing Development Education (DE) in schools, in both North and South countries. And we are convinced that these technologies will help to turn children into critical thinkers and agents of change in their communities, motivated and creative.
 
" |organisation= University of Girona |title= Inventors4Change. Invent the change you wish to see in the world |teaser= |description= "Inventors4Change is a new project led by the University of Girona (Spain). After an experience in a rural school in southern India, where we developed Robotics & Scratch workshops, and after more recent and similar experiences in some Catalan schools which are problematic because of their high rates of immigration, our team is convinced that robotics and programming (and other ICT-Media technologies) can become very important tools for introducing Development Education (DE) in schools, in both North and South countries. And we are convinced that these technologies will help to turn children into critical thinkers and agents of change in their communities, motivated and creative.
Zeile 439: Zeile 365:
 
A member of our team will be working in a rural school for poor children in India during the conference, and we set up a videoconference, letting the children explain their experiences.
 
A member of our team will be working in a rural school for poor children in India during the conference, and we set up a videoconference, letting the children explain their experiences.
 
This project is driven by UdiGital, a strategic research unit of the University of Girona in the field of ICTs and Multimedia." |type= Presentation |file= |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
 
This project is driven by UdiGital, a strategic research unit of the University of Girona in the field of ICTs and Multimedia." |type= Presentation |file= |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
== [88 I-2] ==
+
== [88 I-2] == {{S13bcnEvent|serial= 80 |code= 88 I-2 |name= Alberto Barbero |copresenter= "Eleonora Pantò
{{S13bcnEvent|serial= 80 |code= [88 I-2] |name= Alberto Barbero |copresenter= "Eleonora Pantò
 
 
Dschola (Torino) & CSP (Torino) - Italy
 
Dschola (Torino) & CSP (Torino) - Italy
 
eleonora.panto@gmail.com" |organisation= Dschola (Torino) & I.I.S. "Vallauri" (Fossano) - Italy |title= Italian Scratch Festival |teaser= |description= This paper illustrates the experience of the Italian Scratch Festival organized by the Association Dschola in 2012 and 2013. The idea of promoting with a contest the use of a programing language like Scratch for the teaching of computer technology during the first two years of technical institutions, results from a process that began some years ago within the Association following the reform of upper secondary schools.  The simplicity and directness of the Scratch language, along with the inclusion of multimedia, make it a good tool to motivate students to learn the basics of programming. |type= Ignite Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/Scratch%20Conference_%20Barbero_Pant%C3%B2.pdf |RoomName= F |RoomName= OFFICE |RoomSprite= Gobo |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
 
eleonora.panto@gmail.com" |organisation= Dschola (Torino) & I.I.S. "Vallauri" (Fossano) - Italy |title= Italian Scratch Festival |teaser= |description= This paper illustrates the experience of the Italian Scratch Festival organized by the Association Dschola in 2012 and 2013. The idea of promoting with a contest the use of a programing language like Scratch for the teaching of computer technology during the first two years of technical institutions, results from a process that began some years ago within the Association following the reform of upper secondary schools.  The simplicity and directness of the Scratch language, along with the inclusion of multimedia, make it a good tool to motivate students to learn the basics of programming. |type= Ignite Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/Scratch%20Conference_%20Barbero_Pant%C3%B2.pdf |RoomName= F |RoomName= OFFICE |RoomSprite= Gobo |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
== [89 T-18] ==
+
== [89 T-18] == {{S13bcnEvent|serial= 81 |code= 89 T-18 |name= Mariona Niell Colom |copresenter= Eduard Muntaner-Perich, Xavier Lladó, Marta Peracaula, Meritxell Estebanell, Joan Vallès, Jordi Freixenet - University of Girona |organisation= University of Girona |title= Combining visual art and computational thinking. Successful activities for primary school students. |teaser= |description= In this work we present successful examples of activities for primary schools which combine visual art and computational thinking. Our proposals have been inspired on the guidelines proposed by the MIT LLK group, “CREATIVE COMPUTING a design-based introduction to computational thinking”. This reference document described 20 sessions of 1 hour each, covering topics such arts, games and stories, as a way for students to explore different genres of creative expression and form, while developing familiarity and fluency with computational concepts and practices. From this starting point, we modified and extended some of the sessions to include visual art activities (new sessions last approximately 3 hours). For example, there is one session referred as “about me”, where students create an interactive project with Scratch with the goal of presenting themselves. We complemented this session by experimenting with self-portraits. Mainly, we take full profit of this session to let students think about themselves, by using different ways of expression such as writing, scratching and drawing while practicing observation and learning by doing. We provide within this activity mirrors, brushes, pencils, and colours that are used by students to create different self-portraits while practicing with several creative learning steps: to create, to share, to communicate, to expose, to interact, to cooperate, to reflect thoughts, to learn from others, etc... We also complemented with art activities the session “build a band” and we work with storyboards the sessions dedicated to create “games”. We have applied these new activities with 3 different primary schools in Catalonia, involving approximately eighty students. Our experience has been very satisfactory and we firmly believe that these sessions fit perfectly the Catalan curriculum of primary education in the artistic education area. |type= Ignite Presentation |file= |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
{{S13bcnEvent|serial= 81 |code= [89 T-18] |name= Mariona Niell Colom |copresenter= Eduard Muntaner-Perich, Xavier Lladó, Marta Peracaula, Meritxell Estebanell, Joan Vallès, Jordi Freixenet - University of Girona |organisation= University of Girona |title= Combining visual art and computational thinking. Successful activities for primary school students. |teaser= |description= In this work we present successful examples of activities for primary schools which combine visual art and computational thinking. Our proposals have been inspired on the guidelines proposed by the MIT LLK group, “CREATIVE COMPUTING a design-based introduction to computational thinking”. This reference document described 20 sessions of 1 hour each, covering topics such arts, games and stories, as a way for students to explore different genres of creative expression and form, while developing familiarity and fluency with computational concepts and practices. From this starting point, we modified and extended some of the sessions to include visual art activities (new sessions last approximately 3 hours). For example, there is one session referred as “about me”, where students create an interactive project with Scratch with the goal of presenting themselves. We complemented this session by experimenting with self-portraits. Mainly, we take full profit of this session to let students think about themselves, by using different ways of expression such as writing, scratching and drawing while practicing observation and learning by doing. We provide within this activity mirrors, brushes, pencils, and colours that are used by students to create different self-portraits while practicing with several creative learning steps: to create, to share, to communicate, to expose, to interact, to cooperate, to reflect thoughts, to learn from others, etc... We also complemented with art activities the session “build a band” and we work with storyboards the sessions dedicated to create “games”. We have applied these new activities with 3 different primary schools in Catalonia, involving approximately eighty students. Our experience has been very satisfactory and we firmly believe that these sessions fit perfectly the Catalan curriculum of primary education in the artistic education area. |type= Ignite Presentation |file= |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
+
== [90 T-18] == {{S13bcnEvent|serial= 82 |code= 90 T-18 |name= Jordi Freixenet |copresenter= Eduard Muntaner-Perich, Mariona Niell Colom, Marta Peracaula - University of Girona |organisation= University of Girona |title= 2on year of TICTAC Project: Creativity as a driver of Human Development |teaser= |description= "In summer 2012 we presented the TICTAC project in the Scratch conference that took place in Boston. At this moment we developed eight workshops where, through ICTs (specifically Educational Robotics and Scratch), creativity and critical thinking of children were encouraged using Constructionism ideas. Since there, we have been working with the same students for a second year. In this presentation we want to show what we learnt from first year project, and how we try to improve the design of the activities for the second year. We will present a set of eight new workshops, showing also the obtained results. We evaluate the workshops by means of surveys done by students and teachers, as well as creativity tests (children did these tests at the beginning, middle and at the end of the project).  
== [90 T-18] ==
 
{{S13bcnEvent|serial= 82 |code= [90 T-18] |name= Jordi Freixenet |copresenter= Eduard Muntaner-Perich, Mariona Niell Colom, Marta Peracaula - University of Girona |organisation= University of Girona |title= 2on year of TICTAC Project: Creativity as a driver of Human Development |teaser= |description= "In summer 2012 we presented the TICTAC project in the Scratch conference that took place in Boston. At this moment we developed eight workshops where, through ICTs (specifically Educational Robotics and Scratch), creativity and critical thinking of children were encouraged using Constructionism ideas. Since there, we have been working with the same students for a second year. In this presentation we want to show what we learnt from first year project, and how we try to improve the design of the activities for the second year. We will present a set of eight new workshops, showing also the obtained results. We evaluate the workshops by means of surveys done by students and teachers, as well as creativity tests (children did these tests at the beginning, middle and at the end of the project).  
 
  
 
TICTAC is a Development Cooperation project of the University of Girona focused on helping two elementary schools in Catalonia. These two schools, in the cities of Girona and Salt have very high immigration rates (greater than 85%), and are in danger of becoming “ghetto schools”. The two schools have regularly visited UdiGital.edu for two years, where they actively participated in several workshops and activities designed by our team. In a very significant part of these activities children use Scratch to learn to express themselves creatively through technology, and then as they progress, they participate in workshops of different nature: LEGO robots, art, science, astronomy and technological gymkhanas in the city.  
 
TICTAC is a Development Cooperation project of the University of Girona focused on helping two elementary schools in Catalonia. These two schools, in the cities of Girona and Salt have very high immigration rates (greater than 85%), and are in danger of becoming “ghetto schools”. The two schools have regularly visited UdiGital.edu for two years, where they actively participated in several workshops and activities designed by our team. In a very significant part of these activities children use Scratch to learn to express themselves creatively through technology, and then as they progress, they participate in workshops of different nature: LEGO robots, art, science, astronomy and technological gymkhanas in the city.  
Zeile 456: Zeile 379:
 
And in our blog (in Catalan):
 
And in our blog (in Catalan):
 
http://udigital.udg.edu" |type= Ignite Presentation |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
 
http://udigital.udg.edu" |type= Ignite Presentation |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
== [91 W-2] ==
+
== [91 W-2] == {{S13bcnEvent|serial= 83 |code= 91 W-2 |name= Drew Buddie |copresenter= None but am willing to resent with others |organisation= Royal Masonic School, Enland |title= Making musical instruments with Scratch |teaser= |description= In this workshop I will show a range of Scratch 'games' originally & authentically created by my students as their first forays into the use of Scratch.  Attendees will get the chance to play with Makey Makeys to interact with the 'instruments'. |type= Workshop |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
{{S13bcnEvent|serial= 83 |code= [91 W-2] |name= Drew Buddie |copresenter= None but am willing to resent with others |organisation= Royal Masonic School, Enland |title= Making musical instruments with Scratch |teaser= |description= In this workshop I will show a range of Scratch 'games' originally & authentically created by my students as their first forays into the use of Scratch.  Attendees will get the chance to play with Makey Makeys to interact with the 'instruments'. |type= Workshop |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
+
== [95 I-1] == {{S13bcnEvent|serial= 86 |code= 95 I-1 |name= Drew Buddie |copresenter= None |organisation= Royal Masonic School |title= 20 kinds of game |teaser= |description= In this ignite-style presentation I will show 20 different examples of gameplay that can easily be incorporated into Scratch games. The games shown have all been created by the young female students that I teach. |type= Ignite Presentation |file= |RoomName= C |RoomName= LECTURE ROOM C |RoomSprite= Girl Wizard |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
== [95 I-1] ==
+
== [96 T-11] == {{S13bcnEvent|serial= 87 |code= 96 T-11 |name= Drew Buddie |copresenter= None but willing to present with others |organisation= Royal Masonic School |title= Using Jesse Schell's Learning Lenses to build Scratch games |teaser= |description= In this session I will discuss the 'Learning Lenses' devised by Jesse Schell and how they can be used by students to devise and build innovative games using Scratch. Attendees will beable to discuss their ideas as they relate to the Learning Lenses. |type= Presentation |file= |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
{{S13bcnEvent|serial= 86 |code= [95 I-1] |name= Drew Buddie |copresenter= None |organisation= Royal Masonic School |title= 20 kinds of game |teaser= |description= In this ignite-style presentation I will show 20 different examples of gameplay that can easily be incorporated into Scratch games. The games shown have all been created by the young female students that I teach. |type= Ignite Presentation |file= |RoomName= C |RoomName= LECTURE ROOM C |RoomSprite= Girl Wizard |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
+
== [97 P-] == {{S13bcnEvent|serial= 88 |code= 97 P- |name= Drew Buddie |copresenter= None but happy to present with others |organisation= Royal Masonic School |title= A child's eye view of Scratch |teaser= |description= This poster/demo session will consist of a series of resources produced by my students that show how they built games from scratch in Scratch to support their work in other school subjects. |type= Poster/Demo |file= |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
== [96 T-11] ==
+
== [98 W-2] == {{S13bcnEvent|serial= 89 |code= 98 W-2 |name= Stephen Howell |copresenter= |organisation= Institute of Technology Tallaght, Dublin, Ireland |title= Kinect2Scratch |teaser= |description= Workshop on Kinect2Scratch: how to program games for the Kinect using Scratch. http://scratch.saorog.com/ |type= Workshop |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
{{S13bcnEvent|serial= 87 |code= [96 T-11] |name= Drew Buddie |copresenter= None but willing to present with others |organisation= Royal Masonic School |title= Using Jesse Schell's Learning Lenses to build Scratch games |teaser= |description= In this session I will discuss the 'Learning Lenses' devised by Jesse Schell and how they can be used by students to devise and build innovative games using Scratch. Attendees will beable to discuss their ideas as they relate to the Learning Lenses. |type= Presentation |file= |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
+
== [99 D-1] == {{S13bcnEvent|serial= 90 |code= 99 D-1 |name= Stephen Howell |copresenter= |organisation= Institute of Technology Tallaght, Dublin, Ireland |title= Connecting Scratch to the Real World; Robots, LEAP, Kinect, Arduino... |teaser= |description= Propose a panel for developers of software that connects to Scratch and their/hopes and plans for Scratch 2.0 and beyond |type= Panel Discussion |file= |RoomName= E |RoomName= FAMILY LAB |RoomSprite= Wizard |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
== [97 P-] ==
+
== [100 T-27] == {{S13bcnEvent|serial= 91 |code= 100 T-27 |name= Stephen Howell |copresenter= |organisation= Institute of Technology Tallaght, Dublin, Ireland |title= LEAP2Scratch, programming with the LEAPMotion controller in Scratch |teaser= |description= Prototype video very popular, I think it would make a good presentation and/or workshop http://www.youtube.com/watch?v=LYMzgY64bms |type= Presentation |file= |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
{{S13bcnEvent|serial= 88 |code= [97 P-] |name= Drew Buddie |copresenter= None but happy to present with others |organisation= Royal Masonic School |title= A child's eye view of Scratch |teaser= |description= This poster/demo session will consist of a series of resources produced by my students that show how they built games from scratch in Scratch to support their work in other school subjects. |type= Poster/Demo |file= |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
+
== [101 I-2] == {{S13bcnEvent|serial= 92 |code= 101 I-2 |name= Stephen Howell |copresenter= |organisation= Institute of Technology Tallaght, Dublin, Ireland |title= Teaching kids to program using Scratch and the Kinect |teaser= |description= "My Ignite talk is here: http://www.youtube.com/watch?v=LpPDnRVIYcM
== [98 W-2] ==
 
{{S13bcnEvent|serial= 89 |code= [98 W-2] |name= Stephen Howell |copresenter= |organisation= Institute of Technology Tallaght, Dublin, Ireland |title= Kinect2Scratch |teaser= |description= Workshop on Kinect2Scratch: how to program games for the Kinect using Scratch. http://scratch.saorog.com/ |type= Workshop |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
 
== [99 D-1] ==
 
{{S13bcnEvent|serial= 90 |code= [99 D-1] |name= Stephen Howell |copresenter= |organisation= Institute of Technology Tallaght, Dublin, Ireland |title= Connecting Scratch to the Real World; Robots, LEAP, Kinect, Arduino... |teaser= |description= Propose a panel for developers of software that connects to Scratch and their/hopes and plans for Scratch 2.0 and beyond |type= Panel Discussion |file= |RoomName= E |RoomName= FAMILY LAB |RoomSprite= Wizard |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 3 |TimeSlot= 15:00-16:00 }}
 
== [100 T-27] ==
 
{{S13bcnEvent|serial= 91 |code= [100 T-27] |name= Stephen Howell |copresenter= |organisation= Institute of Technology Tallaght, Dublin, Ireland |title= LEAP2Scratch, programming with the LEAPMotion controller in Scratch |teaser= |description= Prototype video very popular, I think it would make a good presentation and/or workshop http://www.youtube.com/watch?v=LYMzgY64bms |type= Presentation |file= |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
 
== [101 I-2] ==
 
{{S13bcnEvent|serial= 92 |code= [101 I-2] |name= Stephen Howell |copresenter= |organisation= Institute of Technology Tallaght, Dublin, Ireland |title= Teaching kids to program using Scratch and the Kinect |teaser= |description= "My Ignite talk is here: http://www.youtube.com/watch?v=LpPDnRVIYcM
 
 
I think it would be topical for the conference :)" |type= Ignite Presentation |file= |RoomName= F |RoomName= OFFICE |RoomSprite= Gobo |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
 
I think it would be topical for the conference :)" |type= Ignite Presentation |file= |RoomName= F |RoomName= OFFICE |RoomSprite= Gobo |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
== [102 P-] ==
+
== [102 P-] == {{S13bcnEvent|serial= 93 |code= 102 P- |name= Stephen Howell |copresenter= |organisation= Institute of Technology Tallaght, Dublin, Ireland |title= Scratch in CoderDojo, Schools and Colleges in Ireland |teaser= |description= "We're using Scratch to teach kids programming both in formal school settings and after-school clubs like CoderDojo.  
{{S13bcnEvent|serial= 93 |code= [102 P-] |name= Stephen Howell |copresenter= |organisation= Institute of Technology Tallaght, Dublin, Ireland |title= Scratch in CoderDojo, Schools and Colleges in Ireland |teaser= |description= "We're using Scratch to teach kids programming both in formal school settings and after-school clubs like CoderDojo.  
 
 
I'd like to show how we're using it with CoderDojo tutorials like this:
 
I'd like to show how we're using it with CoderDojo tutorials like this:
 
http://scratch.saorog.com/blog.php/index.php/coderdojo-scratch-tutorials/
 
http://scratch.saorog.com/blog.php/index.php/coderdojo-scratch-tutorials/
 
and college resources like these:
 
and college resources like these:
 
https://dspace.ndlr.ie/browse?type=author&value=Howell%2C+Stephen" |type= Poster/Demo |file= |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
 
https://dspace.ndlr.ie/browse?type=author&value=Howell%2C+Stephen" |type= Poster/Demo |file= |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
== [103 T-] ==
+
== [103 T-] == {{S13bcnEvent|serial= 94 |code= 103 T- |name= Tim Radvan |copresenter= |organisation= ~blob8108 |title= Kurt: Scratch projects in Python |teaser= |description= "Kurt's a Python library for reading and writing Scratch project files.
{{S13bcnEvent|serial= 94 |code= [103 T-] |name= Tim Radvan |copresenter= |organisation= ~blob8108 |title= Kurt: Scratch projects in Python |teaser= |description= "Kurt's a Python library for reading and writing Scratch project files.
 
  
 
It's been used in projects such as Hairball, a framework for static analysis of Scratch projects which was presented at SIGCSE; and ScratchNXC, which compiles a subset of Scratch commands to Mindstorms NXT programs.
 
It's been used in projects such as Hairball, a framework for static analysis of Scratch projects which was presented at SIGCSE; and ScratchNXC, which compiles a subset of Scratch commands to Mindstorms NXT programs.
Zeile 492: Zeile 405:
  
 
I'll talk about what kurt can do, how to use it, and might demonstrate a couple of projects." |type= Poster/Demo |file= http://www.scratch2013bcn.org/sites/default/files/webform/Kurt%20proposal.pdf |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
 
I'll talk about what kurt can do, how to use it, and might demonstrate a couple of projects." |type= Poster/Demo |file= http://www.scratch2013bcn.org/sites/default/files/webform/Kurt%20proposal.pdf |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
== [104 T-30] ==
+
== [104 T-30] == {{S13bcnEvent|serial= 95 |code= 104 T-30 |name= Vanessa Perez |copresenter= |organisation= Tomlinson Middle School |title= Computer Science for Preteens |teaser= |description= A panel discussing how computer science is presented and/or prioritized amongst different countries for the preteen age group with particular attention to stratification in terms of gender, race, income, and children with developmental disabilities. |type= Panel Discussion |file= |RoomName= F |RoomName= OFFICE |RoomSprite= Gobo |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
{{S13bcnEvent|serial= 95 |code= [104 T-30] |name= Vanessa Perez |copresenter= |organisation= Tomlinson Middle School |title= Computer Science for Preteens |teaser= |description= A panel discussing how computer science is presented and/or prioritized amongst different countries for the preteen age group with particular attention to stratification in terms of gender, race, income, and children with developmental disabilities. |type= Panel Discussion |file= |RoomName= F |RoomName= OFFICE |RoomSprite= Gobo |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
+
== [105 W-6] == {{S13bcnEvent|serial= 96 |code= 105 W-6 |name= Boris Susanj |copresenter= Michele Cagol, Free university of Bozen |organisation= ACAB Srl |title= Scratch and a sensorboard as a tool for classroom integration. |teaser= |description= The workshop aims to provide an innovative approach on using Scratch and sensor boards for developing personalized support and didactics opportunities to disabled students. A new version of the Scratchboard has been created by an Italian team of teachers, educators and engineers for this purpose and in order to provide a better experience to impaired users and other people with accessibility or cognitive issues. With a simple and friendly environment like Scratch and a small and economic add-on like a sensor board we’re now able to cut average costs of individualized intervention and project development in the case of kids with special needs. As for the learning circle proposed by constructivism and Scratch itself, we believe in the idea that also disabled people should be able to evolve usage models, learning strategies and keep doing it for their entire life, not just before buying a new instrument. Sensors, buttons, triggers, you name it, can be easily created with spare stuff as learned in our workshop with the Scratchboard, the basic idea is to provide the same opportunity to disabled students and to educators that will take care of them. Scratch and sensor boards will supply the missing part of the equation being that commercial aids and resources are still so expensive and scarcely known that are almost neglected, hard to find or simply not used in the average school. Nevertheless the board will not substitute professional material and more sophisticated aids, will instead provide an economical, easy to develop test and set up environment for creating new accessible learning paths, creating better opportunities to choose actively and after contextual reflections and experimentations on what’s best for that kid, for this environment, goals, learning needs, difficulties. |type= Workshop |file= http://www.scratch2013bcn.org/sites/default/files/webform/DSCF1474.jpg |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
== [105 W-6] ==
+
== [106 P-] == {{S13bcnEvent|serial= 97 |code= 106 P- |name= Connor Hudson |copresenter= |organisation= Self |title= Snap! Extensions |teaser= Want to program robots with Scratch/Snap! or make games that use Wii remotes? See Snap! control Lego NXTs, Wii remotes and more |description= "Snap! extensions connect the visual metaphor of Scratch/Snap! with the real world.
{{S13bcnEvent|serial= 96 |code= [105 W-6] |name= Boris Susanj |copresenter= Michele Cagol, Free university of Bozen |organisation= ACAB Srl |title= Scratch and a sensorboard as a tool for classroom integration. |teaser= |description= The workshop aims to provide an innovative approach on using Scratch and sensor boards for developing personalized support and didactics opportunities to disabled students. A new version of the Scratchboard has been created by an Italian team of teachers, educators and engineers for this purpose and in order to provide a better experience to impaired users and other people with accessibility or cognitive issues. With a simple and friendly environment like Scratch and a small and economic add-on like a sensor board we’re now able to cut average costs of individualized intervention and project development in the case of kids with special needs. As for the learning circle proposed by constructivism and Scratch itself, we believe in the idea that also disabled people should be able to evolve usage models, learning strategies and keep doing it for their entire life, not just before buying a new instrument. Sensors, buttons, triggers, you name it, can be easily created with spare stuff as learned in our workshop with the Scratchboard, the basic idea is to provide the same opportunity to disabled students and to educators that will take care of them. Scratch and sensor boards will supply the missing part of the equation being that commercial aids and resources are still so expensive and scarcely known that are almost neglected, hard to find or simply not used in the average school. Nevertheless the board will not substitute professional material and more sophisticated aids, will instead provide an economical, easy to develop test and set up environment for creating new accessible learning paths, creating better opportunities to choose actively and after contextual reflections and experimentations on what’s best for that kid, for this environment, goals, learning needs, difficulties. |type= Workshop |file= http://www.scratch2013bcn.org/sites/default/files/webform/DSCF1474.jpg |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
 
== [106 P-] ==
 
{{S13bcnEvent|serial= 97 |code= [106 P-] |name= Connor Hudson |copresenter= |organisation= Self |title= Snap! Extensions |teaser= Want to program robots with Scratch/Snap! or make games that use Wii remotes? See Snap! control Lego NXTs, Wii remotes and more |description= "Snap! extensions connect the visual metaphor of Scratch/Snap! with the real world.
 
 
This poster session will demonstrate several hardware interfaces for Snap!, including interfaces for the Lego Mindstorms NXT, Nintendo Wii remotes, Parallax S2 robots, and more. " |type= Poster/Demo |file= http://www.scratch2013bcn.org/sites/default/files/webform/Proposal.mov |RoomName= C |RoomName= LECTURE ROOM C |RoomSprite= Girl Wizard |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
 
This poster session will demonstrate several hardware interfaces for Snap!, including interfaces for the Lego Mindstorms NXT, Nintendo Wii remotes, Parallax S2 robots, and more. " |type= Poster/Demo |file= http://www.scratch2013bcn.org/sites/default/files/webform/Proposal.mov |RoomName= C |RoomName= LECTURE ROOM C |RoomSprite= Girl Wizard |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
== [107 I-2] ==
+
== [107 I-2] == {{S13bcnEvent|serial= 98 |code= 107 I-2 |name= Connor Hudson |copresenter= |organisation= Self |title= Snap! and the Real World |teaser= Explore the possibilities of connecting Snap! with the real world and programming with multiple hardware interfaces. |description= This presentation discusses the possibilities opened up by combining hardware and the visual metaphor of Snap!/Scratch, and what projects are possible by using multiple hardware interfaces with Snap!. |type= Ignite Presentation |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
{{S13bcnEvent|serial= 98 |code= [107 I-2] |name= Connor Hudson |copresenter= |organisation= Self |title= Snap! and the Real World |teaser= Explore the possibilities of connecting Snap! with the real world and programming with multiple hardware interfaces. |description= This presentation discusses the possibilities opened up by combining hardware and the visual metaphor of Snap!/Scratch, and what projects are possible by using multiple hardware interfaces with Snap!. |type= Ignite Presentation |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
+
== [108 D-2] == {{S13bcnEvent|serial= 99 |code= 108 D-2 |name= Margaret Low (organizing) |copresenter= "Panel:
== [108 D-2] ==
 
{{S13bcnEvent|serial= 99 |code= [108 D-2] |name= Margaret Low (organizing) |copresenter= "Panel:
 
 
Peter Donaldson, CAS Scotland, Crieff High School, Perth and Kinross, UK
 
Peter Donaldson, CAS Scotland, Crieff High School, Perth and Kinross, UK
 
Clare McInerney, Education and Outreach Officer, Lero – The Irish Software Engineering Research Centre, University of Limerick, Ireland.
 
Clare McInerney, Education and Outreach Officer, Lero – The Irish Software Engineering Research Centre, University of Limerick, Ireland.
Zeile 513: Zeile 421:
 
   
 
   
 
In Ireland, Clare McInerney is actively involved in computer science education in schools. She has been introducing programming to primary and secondary schools for a number of years and she supports teachers through materials development (scratch.ie) and teacher training.  The 2013/2014 reform of the junior cycle will enable computer science to feature on the Irish curriculum as a short course (100 hours) that will be assessed." |type= Panel Discussion |file= |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
 
In Ireland, Clare McInerney is actively involved in computer science education in schools. She has been introducing programming to primary and secondary schools for a number of years and she supports teachers through materials development (scratch.ie) and teacher training.  The 2013/2014 reform of the junior cycle will enable computer science to feature on the Irish curriculum as a short course (100 hours) that will be assessed." |type= Panel Discussion |file= |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
== [109 T-17] ==
+
== [109 T-17] == {{S13bcnEvent|serial= 100 |code= 109 T-17 |name= S. Carmin Karasic |copresenter= |organisation= National Faculty: Lesley University, School of Education, Educational Technology Master Degree Program - Cambridge, MA, USA |title= From Zero to Scratch Game Development in 8 Weeks |teaser= |description= "This talk describes how educators who are neither programmers nor gamers successfully learn to create games with Scratch.
{{S13bcnEvent|serial= 100 |code= [109 T-17] |name= S. Carmin Karasic |copresenter= |organisation= National Faculty: Lesley University, School of Education, Educational Technology Master Degree Program - Cambridge, MA, USA |title= From Zero to Scratch Game Development in 8 Weeks |teaser= |description= "This talk describes how educators who are neither programmers nor gamers successfully learn to create games with Scratch.
 
  
 
Art Techne is a unique graduate level technology integration course designed by artists, Carmin Karasic and Sam Smiley. Artists are good at seeing the relationship between disparate things.  Sam and Carmin saw many interesting possibilities for pedagogy links between art, game design, and interdisciplinary topics.  In this course, students discover and exploit such links, to build projects that demonstrate their viability in learning environments.  
 
Art Techne is a unique graduate level technology integration course designed by artists, Carmin Karasic and Sam Smiley. Artists are good at seeing the relationship between disparate things.  Sam and Carmin saw many interesting possibilities for pedagogy links between art, game design, and interdisciplinary topics.  In this course, students discover and exploit such links, to build projects that demonstrate their viability in learning environments.  
Zeile 520: Zeile 427:
 
The underlying concepts and technologies learned from the course readings, discussions and projects are synthesized to create a simple educational game in Scratch. From the first class, each weekly experience further prepares the student to think logically about project development, while keeping in mind the importance of visual impact and simple interactivity.  Each student ultimately becomes a Scratch game developer.
 
The underlying concepts and technologies learned from the course readings, discussions and projects are synthesized to create a simple educational game in Scratch. From the first class, each weekly experience further prepares the student to think logically about project development, while keeping in mind the importance of visual impact and simple interactivity.  Each student ultimately becomes a Scratch game developer.
 
" |type= Presentation |file= |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
 
" |type= Presentation |file= |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 1 |Date= 26.07.13 |DateName= Thursday |DateNameGerman= Donnerstag |TimeNumber= 4 |TimeSlot= 16:30-17:30 }}
== [110 T-30] ==
+
== [110 T-30] == {{S13bcnEvent|serial= 101 |code= 110 T-30 |name= Vânia Ramos |copresenter= Ana Paula Pina, Bárbara Cleto, Filipe Galego, João Marques |organisation= EB do Castelo |title= Scratch in Portugal |teaser= |description= Five teachers report on how Scratch is used all over Portugal. |type= Ignite Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/VaniaRamos_Scratch_barcelona_ING.pptx_.zip |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
{{S13bcnEvent|serial= 101 |code= [110 T-30] |name= Vânia Ramos |copresenter= Ana Paula Pina, Bárbara Cleto, Filipe Galego, João Marques |organisation= EB do Castelo |title= Scratch in Portugal |teaser= |description= Five teachers report on how Scratch is used all over Portugal. |type= Ignite Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/VaniaRamos_Scratch_barcelona_ING.pptx_.zip |RoomName= D |RoomName= AUDITORIUM |RoomSprite= Cat |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
+
== [111 W-3] == {{S13bcnEvent|serial= 102 |code= 111 W-3 |name= Clive Beale |copresenter= |organisation= Raspberry Pi Foundation |title= Raspberry PI |teaser= |description= Hands on educational use of the Raspberry Pi |type= Workshop |file= |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
== [111 W-3] ==
+
== [112 T-20] == {{S13bcnEvent|serial= 103 |code= 112 T-20 |name= Carina Girvan |copresenter= |organisation= Centre for Research in IT in Education, School of Computer Science and Statistics Trinity College, University of Dublin |title= Scratch meets Second Life |teaser= |description= "3D virtual worlds provide an exciting new environment to introduce and develop programming skills. However both programming and construction of objects in virtual worlds present users with high-floor barriers to overcome before they are able to create interesting interactive artefacts.  To provide an intermediate step, Scratch for Second Life (S4SL) incorporates the easy to use programming interface of Scratch to generate the c-style LSL code (Linden Scripting Language), while SLurtles (programmable turtles in Second Life) provide a programmable tool to construct objects.
{{S13bcnEvent|serial= 102 |code= [111 W-3] |name= Clive Beale |copresenter= |organisation= Raspberry Pi Foundation |title= Raspberry PI |teaser= |description= Hands on educational use of the Raspberry Pi |type= Workshop |file= |RoomName= B |RoomName= LECTURE ROOM B |RoomSprite= Dragon |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
 
== [112 T-20] ==
 
{{S13bcnEvent|serial= 103 |code= [112 T-20] |name= Carina Girvan |copresenter= |organisation= Centre for Research in IT in Education, School of Computer Science and Statistics Trinity College, University of Dublin |title= Scratch meets Second Life |teaser= |description= "3D virtual worlds provide an exciting new environment to introduce and develop programming skills. However both programming and construction of objects in virtual worlds present users with high-floor barriers to overcome before they are able to create interesting interactive artefacts.  To provide an intermediate step, Scratch for Second Life (S4SL) incorporates the easy to use programming interface of Scratch to generate the c-style LSL code (Linden Scripting Language), while SLurtles (programmable turtles in Second Life) provide a programmable tool to construct objects.
 
 
In this presentation S4SL and SLurtles will be demonstrated and tips on using them with students will be shared.  Examples of interactive constructions created by collaborative teams of students with no previous programming experience will be explored, such as an enchanted forest, jack-in-the-box and superhero fortress.
 
In this presentation S4SL and SLurtles will be demonstrated and tips on using them with students will be shared.  Examples of interactive constructions created by collaborative teams of students with no previous programming experience will be explored, such as an enchanted forest, jack-in-the-box and superhero fortress.
 
" |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/SLurtles_0.png |RoomName= C |RoomName= LECTURE ROOM C |RoomSprite= Girl Wizard |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
 
" |type= Presentation |file= http://www.scratch2013bcn.org/sites/default/files/webform/SLurtles_0.png |RoomName= C |RoomName= LECTURE ROOM C |RoomSprite= Girl Wizard |DateNumber= 2 |Date= 27.07.13 |DateName= Friday |DateNameGerman= Freitag |TimeNumber= 1 |TimeSlot= 11:00-12:00 }}
== [113 T-2] ==
+
== [113 T-2] == {{S13bcnEvent|serial= 104 |code= 113 T-2 |name= Juan Ramón Fernández |copresenter= |organisation= IES La Torreta, Elche, Spain |title= From Logo to Scratch 2.0 |teaser= Programming robots to select balls |description= A technology teacher from Spanish Secondary School shares his twenty year experience with using the programs that came out of MIT Media Lab to program amazing robots. |type= Poster/Demo |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
{{S13bcnEvent|serial= 104 |code= [113 T-2] |name= Juan Ramón Fernández |copresenter= |organisation= IES La Torreta, Elche, Spain |title= From Logo to Scratch 2.0 |teaser= Programming robots to select balls |description= A technology teacher from Spanish Secondary School shares his twenty year experience with using the programs that came out of MIT Media Lab to program amazing robots. |type= Poster/Demo |file= |RoomName= A |RoomName= LECTURE ROOM A |RoomSprite= Parrot |DateNumber= 3 |Date= 28.07.13 |DateName= Saturday |DateNameGerman= Samstag |TimeNumber= 2 |TimeSlot= 12:30-13:30 }}
 

Version vom 22. Juni 2013, 22:26 Uhr

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Link: {{{File}}}


== [14 T-4] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

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== [15 P-] ==

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== [16 W-3] ==

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== [17 T-5] ==

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== [18 P-] ==

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== [19 P-] ==

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== [21 T-6] ==

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== [22 T-3] ==

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== [23 T-8] ==

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== [26 W-4] ==

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== [27 T-5] ==

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== [28 T-10] ==

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== [29 T-11] ==

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== [30 T-12] ==

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== [31 T-13] ==

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== [32 T-14] ==

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== [34 P-] ==

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== [36 P-] ==

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== [37 W-6] ==

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== [38 T-8] ==

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== [39 P-] ==

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== [40 T-16] ==

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== [42 W-1] ==

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== [43 P-] ==

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== [44 T-17] ==

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== [45 T-16] ==

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== [46 I-3] ==

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== [47 T-12] ==

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== [48 P-] ==

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== [49 T-19] ==

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== [50 T-20] ==

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== [51 P-] ==

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== [52 T-21] ==

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== [53 I-2] ==

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== [54 W-1] ==

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== [56 T-14] ==

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== [57 W-4] ==

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== [58 T-4] ==

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== [59 T-13] ==

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== [60 P-] ==

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== [61 T-22] ==

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== [62 T-22] ==

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== [64 I-2] ==

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== [65 T-24] ==

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== [66 T-25] ==

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== [67 W-1] ==

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== [69 W-5] ==

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== [70 P-] ==

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== [71 I-1] ==

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== [72 T-1] ==

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== [74 T-10] ==

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== [76 W-2] ==

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== [77 D-3] ==

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== [78 P-] ==

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== [79 T-21] ==

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== ==

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== [82 W-3] ==

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== [83 T-28] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 26.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [84 W-6] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 28.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [85 T-19] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 28.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [86 I-1] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 26.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [87 T-29] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 26.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [88 I-2] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 28.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [89 T-18] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 27.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [90 T-18] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 28.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [91 W-2] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 28.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [95 I-1] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 26.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [96 T-11] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 26.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [97 P-] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 26.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [98 W-2] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 27.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [99 D-1] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 26.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [100 T-27] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 26.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [101 I-2] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 28.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [102 P-] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 26.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [103 T-] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 27.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [104 T-30] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 28.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [105 W-6] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 27.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [106 P-] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 28.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [107 I-2] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 27.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [108 D-2] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 26.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [109 T-17] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 26.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [110 T-30] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 28.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [111 W-3] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 27.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [112 T-20] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 27.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


== [113 T-2] ==

[[Scratch2013BCN/Programm/{{{Code}}}|[{{{Code}}}]]]

{{{Type}}}

{{{DateName2}}} 28.07.13, {{{TimeName}}}, Room: {{{Room}}}: {{{RoomName2}}} / {{{RoomName1}}}
Name: {{{Name}}}

{{{CoPresenter}}}

Affiliation: {{{Affiliation}}}
Titel: {{{Title}}}

{{{Teaser}}}

Description: {{{Description}}}

Link: {{{File}}}


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